Cultural and economic hurricane, old friend, ferocious competitor


StarCraft has had an illustrious decade. This tribute will begin with establishing the paper trail, the storm of praise that occured with the release of StarCraft.

  • The Standard by Which All Real Time Strategy Games are Judged - GameSpot
  • #7, Top 50 Games of All Time, PC Gamer
  • #7, Top 100 Games of All Time - IGN
  • #9, Top 100 Games of All Time - Entertainment Weekly/G4.tv
  • IGN Users' Favorite Game of All Time - IGN
  • Number-one selling PC Game of 1998 - PC Data
  • Computer Game of the Year - Academy of Interactive Arts and Sciences (AIAS)
  • Game of the Year - Computer Gaming World
  • Game of the Year - European Consumer Trade Show Industry Award
  • Game of the Year - PC Powerplay
  • Game of the Year - Gamesmania
  • Best Game of the Year - PCFan
  • Taiwan Gamer's Choice of Game of the Year - PC Gamer China
  • Strategy Game of the Year - Computer Games Strategy Plus
  • Strategy Game of the Year - Academy of Interactive Arts and Sciences (AIAS)
  • Real Time Strategy Game of The Year - PC Gamer
  • Strategy Game of the Year - Gamespot
  • Strategy Game of the Year - Games Domain
  • Strategy Game of the Year - Gamesmania
  • Best Real Time Strategy Game - Editor's Choice - Gamezilla
  • Best Real Time Strategy Game - Reader's Choice - Gamezilla
  • Best Real Time Strategy Game - Reader's Choice - Gamecenter
  • Best Real Time Strategy Game - Reader's Choice - Duelist Magazine
  • Best Real Time Strategy Title - PCFan
  • Mulitplayer Game of The Year - 1999 Milia Awards
  • Multiplayer Game of the Year - Gamecenter
  • Mulitplayer Game of The Year - The Gamers Net
  • Best Multiplayer Title - PCFan
  • Best New Multiplayer Online Game - 1999 Codie Awards
  • Best use of Online Multiplayer Gaming (Editor Award) - HotGames.com
  • Best Online Game - Reader's Choice - Duelist Magazine
  • Special Achievement Award - Best Story - Gamespot
  • Special Achievement Award - Best Multiplayer Game - Gamespot
  • Best use of Sound in a Computer Game (Reader Award) - HotGames.com
  • #1 Reader's Top 50 - PC Gamer
  • Best Depth - PC Accelerator
  • 5 out of 5 Stars Editor's Choice - Computer Gaming World
  • 5 out of 5 Gameworthy Rating - C/NET Gamecenter
  • 9.4 out of 10 - Online Game Review
  • 92% Editors Choice - PC Gamer
  • 4.5 out of 5 star rating - Computer games Strategy Plus
  • 5 out of 5 star rating - Mac 3D Total Action
  • 9.1 out of 10 rating - Gamespot
  • A+ - Gameweek
  • 4 out of 4 star rating - USA Today


Being "The Standard by Which All Real Time Strategy Games are Judged" aside, the vast collection of praise from critics should be taken with a grain of salt. Considering that StarCraft smashed the scene as an unbalanced product in the first year of release, this praise is merely the beginning of economical and cultural dominance. This is a rare statement for the computer gaming industry.

In the age of disposable havoc-physic-engine-crazed games, there is something to be said for the quality of gameplay. StarCraft is easy to play, however mastering it is considered a career. This tension permiates the game. This tension consumes our interest. This tension is a rarity. The sense of originality is extended to how StarCraft became successful. To some extent, StarCraft was - and is - the quiet revolution. Neither whirlwind global releases nor endless hype were relied on to assure dominance. There is no cheese (if you will); there is only "straight up" success. StarCraft is the quiet giant.

This is somewhat ironic considering the multimillion dollar success and screaming fans during live matches. 3.31.08 - regardless to the "World of" or a sequel - is StarCraft's. The "game" has transcended those boundries to forge a legacy worth paying our respect to. Far more importantly, StarCraft has witnessed Marines on Cheeto bags.

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