
As the tears dry, the arguments die and the campaigning halts we come to the end of our macro theorycrafting competition. StarCraft: Legacy would like to thank everyone who took the time to draft up their ideas and vote. This competition was a mighty success, resulting in brilliant ideas forged in the heat of discussion. Almost every entry we received was worthy of a place in the final ten and the entire process has been a compliment to the intelligence of the
StarCraft community. However, as in every competition there must be winners. Here are the top three, voted for by you guys:

Third Place -
MBS and Auto-Mine Penalty by
petzerglingWithout a doubt the most controversial mechanic in this contest, it was criticized for putting a penalty on new UI features such as MBS and automine, something that Blizzard would not implement. Nevertheless, it was a popular choice and has netted third place.
Second Place -
Three Mining Modes by
MaybeNextTime and
Frozen Arbiter.
Our friends from TeamLiquid have submitted their own macro mechanic, which was simple, intuitive, and well-received.
First Place -
Worker Abilities by
ArcherofAiurAnd the winner of our contest is a person notorious for posting his macro ideas on the various
StarCraft community forums:
ArcherofAiur. His mechanic proposes unique abilities for workers which promote macro through choice. ArcherofAiur will receive a no-longer-sold-in-stores "I <3 SC" t-shirt.
These will be sent to
Dustin Browder for his perusal and maybe, just maybe, added into the game. Congratulations to the finalists, and once again, thanks to everyone who participated.
