As the tears dry, the arguments die and the campaigning halts we come to the end of our macro theorycrafting competition.  StarCraft: Legacy would like to thank everyone who took the time to draft up their ideas and vote. This competition was a mighty success, resulting in brilliant ideas forged in the heat of discussion.  Almost every entry we received was worthy of a place in the final ten and the entire process has been a compliment to the intelligence of the StarCraft community. However, as in every competition there must be winners.  Here are the top three, voted for by you guys:


Third Place - MBS and Auto-Mine Penalty by petzergling

Without a doubt the most controversial mechanic in this contest, it was criticized for putting a penalty on new UI features such as MBS and automine, something that Blizzard would not implement. Nevertheless, it was a popular choice and has netted third place.

Second Place - Three Mining Modes by MaybeNextTime and Frozen Arbiter.

Our friends from TeamLiquid have submitted their own macro mechanic, which was simple, intuitive, and well-received.

First Place - Worker Abilities by ArcherofAiur

And the winner of our contest is a person notorious for posting his macro ideas on the various StarCraft community forums: ArcherofAiur. His mechanic proposes unique abilities for workers which promote macro through choice. ArcherofAiur will receive a no-longer-sold-in-stores "I <3 SC" t-shirt.

These will be sent to Dustin Browder for his perusal and maybe, just maybe, added into the game. Congratulations to the finalists, and once again, thanks to everyone who participated.

This has been a StarCraft: Legacy (http://www.sclegacy.com/) Contest.


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