
This is a crucial time for the development of
StarCraft II. Beta is just around the corner, and the game has improved greatly. The addition of UI interface improvements such as MBS has brought
StarCraft II into the modern era. But these improvements come with their drawbacks. The game has been criticized for not having a sufficient amount of macromanagement, or actions in the game that go toward managing a player's buildings and economy. This is a problem that could pose a serious threat to its success.
Therefore, StarCraft: Legacy is proud to present the Macro Theorycrafting Contest. The challenge is to craft a creative mechanic, for any race, or all, that will surpass the current gas mechanic.
Here is an example of such a mechanic. Multiple submissions are allowed.
The winner will receive an "I <3 SC" t-shirt. In addition, the top three winners will have their ideas sent directly to
Dustin Browder's desk. The deadline is 3 weeks from now - January 6th. StarCraft: Legacy will select the cream of the crop from the submissions and the community will vote for the best mechanic. Email your submissions to
This email address is being protected from spambots. You need JavaScript enabled to view it.
. The email should contain the following sections:
- Name - The name you prefer to go by if you are announced as a winner.
- TLDR Version - Some of these mechanics can get quite wordy. Therefore, you should offer a slimmed-down version of your mechanic so that voters will read every idea and vote objectively. The maximum length is 150 words.
- Expanded Description - If you feel that you have more to say about your mechanic then this is place to do it.
Consider some of these suggested criteria as you craft your submission:
- The ideal mechanic should be direct in its usage and provide beneficial gameplay.
- The ideal mechanic should have both advantages and disadvantages.
- The ideal mechanic should not have a drastically negative effect for any player, whether for you, your teammate or an opponent and his teammate.
- The ideal mechanic should not discourage micro.
- The ideal mechanic should not alter the MBS or auto-mining features.
- The ideal mechanic should be flexible in its ability to be balanced.
- The ideal mechanic should not be forced upon a specific map or upon a certain type of player.
- The ideal mechanic's effect should not be random - its results must have definite results.
- Preferably, the ideal mechanic will be dependent upon a player's choices.
The problem of macro has been discussed to death in the community. But now is the time to stop talking and start doing something about it - you could potentially make an impact on
StarCraft 2's success. Good luck everyone!
