The beginning of this news post is concerning this past week's downtime, while the ending of this post is a preview of StarCraft: Legacy's post-BlizzCon coverage.



* Server Downtime

Unfortunately, StarCraft: Legacy crashed throughout this year's BlizzCon. We were unable to cover the event live. LordofAscension, the Lead Administrator, offers the reasons for this disappointment. This is part of his detailed explaination post:

Midway through the first day of BlizzCon - the typical happened - we crashed due to the incredibly huge influx of traffic that our coverage often brings to one of these events. It was subsequently rectified by promptly restarting the server and adjusting some of our settings. Then the unthinkable happened - it went down again - right before and after the the major news of the day - the gameplay panel (and hence the trilogy announcement) went live.

[...]

Here's what actually happened: I returned home today (Sunday night) very late and started messing around with the site looking for a coding error or a malicious insertion. What did my investigation ultimately uncover? A DOS (denial of service) attack. We have since blocked the IP from accessing the server and since we are in possession of it we'll be tracing and subsequently reporting the IP to their provider for immeadiate removal and/or further consequences. I'll be going back in the logs to see if this has occurred with the rest of the crashes or if it was legitimate traffic.


Additionally, RedCloak, the Lead Administrator of BlizzForums, is honest about how these technical problems often work:

We appreciate how frustrating it is when the site constantly has issues during peak times. Trust me, you come here to get the information. People like LoA spend months preparing for an event like this only to have the server crash.

If you think it's annoying for you, imagine that magnified exponentially. And, if you think he should "move the site to a better server", you misunderstand the staff's control over the ownership.




* Upcoming BlizzCon Coverage

This is the list of planned post-BlizzCon coverage:


  • LordofAscension's StarCraft II gameplay report (including an analysis of the economic changes)
  • Three additional, distinct gameplay impressions from Gradius, Zero and DiscipleofAdun
  • An art panel analysis article
  • Screenshots, videos and images from the event itself
  • An in-depth lore panel article co-written by Gradius and LordofAscension
  • An article answering some of the questions surrounding the Trilogy and LordofAscension's personal impressions of what this means for the franchise (as well as what Browder, Metzen and Chambers thinks about it). This will include the gameplay panel analysis.
  • An article discussing the fansite summit this year as well as some possible teasers as to the new Battle.Net features
  • A single article summarizing the Diablo III information (including the results of two hours plus of play testing)
  • A teaser regarding some more collaboration between StarCraft: Legacy and some Blizzard folks
  • Complete stats from the BlizzCon StarCraft II build
  • An article that just summarizes our thoughts on the con itself (written with input from all of the attending staffers)
  • Suprises, magic, you know?
  • An exclusive BlizzForums Q&A with questions gathered from our pre-BlizzCon question thread

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