Today Blizzard Entertainment and the StarCraft Community Sites proudly present three never before seen screenshots which include a few glimpses of the Zerg Swarm, as well as some a new look at some Terran armies under siege.



In this first screenshot Banelings, the apparent replacement for the Infested Terran, wreaking havoc upon a small Terran outpost. It also seems apparent that the Banelings attack will have a splash effect. The Banelings are backed-up by the classic Zerglings. The Zerglings have received a graphical overhaul (evolution?) since SC and have changed quite dramatically from the SC:Ghost concepts. In this screenshot we also get our first glimpse of one of the most important units to the Zerg - the Overlord! The Zerg's detector, transporter, and source of control has gotten an overhaul, and is gleaming with green. Do the green "orbs" reflect the Zerg player's color? Or does the green symbolize the Vespene sacs that allow it to fly?



In the second screenshot, we get another glance of the Mutalisk, the Zerg's primary air attacker. They do not seem to have changed in shape too much from the Brood War days, but they look richer and fuller and their attack looks totally different. The attack on the Bunker resembles more of a Hydralisk's Needle Spines rather than a Glave Wurm.
Also on Screenshot 2, we see what could be a new Thor attack. The Thor in the screenshot has its cannons extended, but what came out of them seems to be a sort of napalm or incendiary attack. Or could the orange cloud be a defiler's Dark Swarm? With our limited information it's just too early to tell.



In the third new screenshot, we have a typical Terran vs. Terran battle. There are no new units to be seen and the Zerg don't make an appearance although it seems the banshee did seems to have acquired a small graphical upgrade - the cloaked model is very well done.

The SC:L Staff's analysis has yielded a few interesting observations. One of the main things we noticed was how "cluttered" the screenshots seemed, the second one in particular. One of the best things about SC was that at a seconds glance you could pick out exactly what was happening. With the graphical upgrades, detailed terrain and newly placed emphasis on animation we hope that clarity is still recognized as a necessary and important consideration.

In the original SC another one of the things that defined the units was the gritty realism. In these screenshots as well as previous ones it seems as though the models are getting brighter and dare we say a bit cartoonier? The semi-realistic proportions and the little realistic touches seem to be missing. While this isn't necessarily a bad change, indeed many people like it - we hope it returns as it's small details like that that contributed to the uniqueness of the game.

And finally the Zergling model has certainly changed since SC Vanilla and a large majority of our staff doesn't think it was for the better. The term "cricket" has been thrown around in the last few days and we're inclined to agree. The swarming effect is incredibly awesome but there's something about the model that doesn't quite strike true with most of us. Many of us prefer the SC: Ghost Ling concept. But that is as always a matter of taste. Although all of us absolutely love the new Overlord model. We're impressed and we have no doubt that when SCII ships it will look spectacular and in a few years all of these models and units will be as familiar to us as those we've been commanding for the last nine years.

This is the beginning - the Zerg are unburrowing - the swarm is awakening...

Update:
With new updates there are always new questions. Karune has answered some questions regarding the Zerg Banelings which appeared in the screenshots:

[quote]Currently, the Banelings' attack does not harm friendly units, adding to their deadliness. This of course may be subject to change in the future to maintain balance.[/quote][quote]...the blobs of green in the first screenshot, those are the exploded corpses of the Banelings. Those creatures are currently quite the melee killers in StarCraft II.[/quote][quote]You are absolutely correct, this is one of the best economy raiding strategies at the moment for Zerg. If you can get some Banelings into the enemy's peon line, you can significantly stifle their economy, as well as force them into a defensive minded mentality. Nonetheless, there are counters to this, such as if you are playing Terrans, you can upgrade your Command Center to a Planetary Fortress, thus defending your economy from light raids. Luckily, those Banelings have very little hit points, and are easy to kill with ranged weapons.[/quote]Source:
Battle.net Forums
Blizzard updated today the official StarCraft II website with a new page - "The Story So Far...". Currently the page holds only the first part of the story, which deals with the events of StarCraft and the three original campaigns.

[quote]Terrans first journeyed to the far edge of the galaxy when a navigational malfunction sent their automated colony vessels hurtling off course. Bypassing their intended target, the ships crash-landed on three worlds scattered across the Koprulu sector.

      Over several decades the terrans established colonies, spread to other planets, and came into conflict with one another. In the decade after the end of the Guild Wars, the Terran Confederacy stood unchallenged in its supremacy over colonial space.

      The terran colonies first became aware they were not alone in the universe when a gleaming fleet of protoss warships suddenly emerged over the Confederate world of Chau Sara. The advanced alien ships incinerated the planet's surface without warning...
[/quote]According to an image on the top of the page, the second part should cover the events of Brood War. To see the entire page, go here.




Source:
StarCraft2.com - The Story So Far - Part 1

Update: The weekly batch (22 in number) is now up on the European StarCraft II forums. This week, Xordiah brought us a map making batch. Take a look:

Xordiah wrote:

Today we will continue the series we had started a couple of weeks ago. Dustin Browder and Brett Wood, Senior Software Engineer will answer questions from the Map Making Community. If you have questions concerning custom made maps and mods, wed like to invite you to ask them in this thread so they can be included in part 3 of the series. :)

Chat with Devs: One of the most popular questions we get when it comes to creating UMS (User Map Settings) games or mods is: Will there be a DotA for StarCraft II? For those who are not familiar, DotA (Defense of the Ancients), is a popular UMS game created for Warcraft III. StarCraft compared to Warcraft III, does not focus on heroes as much, and heroes or units do not have the same experience gaining mechanic as Warcraft III, making it difficult to imagine how a game like DotA could be reproduced for StarCraft. Nonetheless, after chatting it up with our devs, we found out the ability to allow heroes and units to gain experience is built into the Map Editor, though it will not likely be in single player or standard multiplayer. In addition, those units can also be toggled to have the ability to carry an inventory, which is also a characteristic needed in UMS maps such as DotA. With those two additions, we can rest assured that our clever community modders can handle the rest in creating some awesome custom games.

1) Will you finally be able to mix and match terrain types instead of being stuck on jungle, twilight, etc?

[Dustin Browder] Yes terrain texture is mixable now. Also tilesets are also mixable.
[Brett Wood] Essentially, you can define your own tileset in the editor, something that wasnt really supported even in Warcraft III.


2) Will the new StarCraft II Map Editor support text coloring, unit coloring, player ""12"" (i.e. neutral player) units?

[Dustin Browder] Yes, all of these features will be supported.

3) Will maps be larger than 256x256?
[Brett Wood] The maximum map size will still be 256x256, and we have no plans to increase that.

4) Will the new map editor support locking maps? People hate losing credit for a map.
[Dustin Browder] Yes, we are planning to support this feature. We hope that this feature will give the modding community more incentive to create their own original maps.

5) Will the new map editor support ""square"" terrain building as well?
[Dustin Browder] Yes. In the editor, users can adjust the footprint of buildings to whatever shape and size they like.


You can read the full thread here. Our poll has been updated according to the new Q&A: ""What do you think about a StarCraft II DotA?"". Go ahead and vote!

As for last week's poll, ""Do you like the new Firebat"", it seems most of our visitors have nothing against the changes Blizzard has made to the unit. Do you have a different opinion? Hop to our forums and express it.

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Earlier today, Cavez (AKA Dustin Browder) posted in the Battle.net forum that we will see Zerg as soon as it's ready. Here is what he had to say:

Quote:
We will give you Zerg stuff just as soon as we can. We aren't holding it on purpose, it's just not ready yet. We had a lot more time to work on the Protoss and the Terrans before the announcement that you guys didn't see (because the game wasn't announced yet).

I don't have an ETA but we won't be waiting for the next Blizzcon. We are quite happy to put stuff out on the web for you guys to check out. It doesn't HAVE to be a giant event to show a race, though when an event happens to match up with a race announcement that is a lot of fun.=)
Sources:
StarCraft II Q&A Batch Archive - Batch 22

 

Some of you love DotA, some of you hate it. Either way you can't ignore the popular WarCraft III mod. What do you think about a StarCraft II version?
In light of the Blizzard's StarCraft II monthly discussion, the Terran Ghost, MYM has written up an article about the subject. The ten paged article compares the new Ghost to its original counterpart, analyzes its abilities and addresses potential balance issues.

You can read it here.



 
Source:
MYM: The Ghost

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