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Today Blizzard released the third episode of their podcast. This edition features interviews with Dustin Browder, the lead designer of SCII, Jeff Kaplan, Blizzard's lead designer of World of Warcraft, Joeyray Hall, Blizzard's Manager of Video Production, as well as a Q&A session with questions from the community.

Quote:
Karune: What elements of the original Zerg did you feel were crucial to maintain for StarCraft II?

Dustin Browder: So a lot of the things we really want to make sure we maintain is the feel in a lot of ways of the race. So the Zerg were very fast, very aggressive, very mean, very flexible, and strategically able to rapidly change their technologies on the fly, on the battlefield. All of these things, the speed, the aggression, the feeling of constant fear when you are facing them, that these things are hunting you, is really important to us for the Zerg. So a lot of it, is the feel stuff. There isnÄôt a specific thing that we felt you had to have, but we do have a lot of things from the original game. We feel like we have that feeling of aggression, speed, and adaptability. We also have some stuff in there that you have already seen already in some of the units are themes that we want to carry over more from StarCraft, which the original StarCraft had- A lot of infestation for the Zerg, we wanted to highlight that and use that a little bit more than it had been used in the original StarCraft.


Once again this BlizzCast is nearly an hour long. Along with the usual tidbits of information and interesting insights, there is some StarCraft II artwork showcased. All the pieces are zerg-based, ranging from what is obviously early conceptual art to some fully fledged drawings. A special mention goes to "Mr Pink Meats".

Source:
BlizzCast Episode 3


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