Dustin Browder has posted a new article on the Heroes of the Storm front page describing the leveling and experience gain system in the game. He goes into detail about how the system has changed over the course of development, and also elaborates on why these changes were made.

When we first started, we had individual hero leveling like many games in the genre. We liked how it forced players to split up into different locations, and coming together was a cost and a risk. We also liked how individual experience rewarded players for doing well, and really encouraged players to do their best; knowing that they were falling behind if they started to give away too many victories.

 

The entire article is worth a read, especially how the current leveling system allows for characters such as Abathur to exist. To check out the full article, click here.

Source:
Battle.net - From the Bullpen: Team XP and Leveling

As Tychus Week continues for Heroes of the Storm, the developers of the game have released a Q&A discussing the design of Tychus as a playable hero. There's only a few questions in the Q&A, but there's a lot of info to be learned.

Trikslyr: Let’s talk about the design of Tychus; how was it decided to make him an assassin, and what makes him different from other heroes?

Richard: When we’re deciding what role a hero falls into and what makes them unique, we first think about the fantasy of the character and what they did in their universes. In Wings of Liberty, Tychus was a take-no-prisoners badass who rode around in a stolen Odin, used a chain gun and grenades to mow down the Zerg, and started a bar fight with Jimmy on the Hyperion. He’s clearly a rebel that let his fists do the talking. In this case, a hard hitting assassin just made sense.

 

To read the full Q&A, click here.

Source:
Battle.net - Designer Insights: Talkin' 'bout Tychus

In preparation for the upcoming technical alpha of Heroes of the Storm, Blizzard has released a new video that guides people through their first few moments of the Heroes of the Storm technical alpha.

 

The Heroes of the Storm official forums are also live, and the amount of activity on it is massive! Go check it out here.

Sources:
YouTube - Heroes of the Storm Tech Alpha Walkthrough
Battle.net - Heroes of the Storm General Discussion Forums

The Heroes of the Storm Technical Alpha is live! You can watch streams of the game over here!

Also, Blizzard has posted an article helping players install and access the game.

We’ve invited a limited amount of US-based players, including testers opted-in via Battle.net, friends and family members of Blizzard employees, as well as a number of international press sites and community contributors, to participate in this very early Technical Alpha testing phase. If you haven’t received an invitation to the Tech Alpha yet, make sure you’ve elected to participate in Heroes of the Storm testing by opting in on your Battle.net account’s Beta Profile Settings page. By doing so, you’ll give yourself the best chance at gaining testing access as our needs evolve and we expand the pool of invited players in the weeks and months to come.

 

You can check out this article here.

Sources:
Twitch.tv - Heroes of the Storm
Battle.net - The Heroes of the Storm Technical Alpha is Now Live!

Blizzard has just posted a lot of info regarding Heroes of the Storm on Battle.net. Their article explains various parts of the game, such as how to purchase heroes, how to purchase skins, the experience and level progression, and more.

 

To summarize the information on this article, there are several ways to choose a hero to play. There's a weekly rotation of free heroes, all of which are available to play, without cost, for that particular week. However, if you wish to purchase a hero so that they are available permanently, you can do so with gold. Gold is a currency which can be earned by completing in-game goals, daily quests, and gaining player levels. In addition, you may test drive any of the heroes in the game by going to the shop and trying them out. This allows players to buy heroes after knowing what they do, instead of being forced to make a blind purchase.

Skins and mounts are purchased with real money, although there are some interesting exceptions. There may be quests in the future which allow you to unlock skins or mounts, and there are also several tints for each skin (including the default skin for each hero) that allows you to look different, no matter your monetary investment into the game. There are also going to be mounts that are exclusive to players who have made a real-money purchase during the alpha and beta phases for the game.

By playing more and more matches, you will gain experience for player levels. Getting higher levels means unlocking different features for the game, such as an extra hero in the free weekly rotation, or Hero Quests, or hero skins. Hero Quests are quests for each hero that can be played once reaching level 10. There are three Hero Quests for each hero at level 10, and three more at level 20 that can be completed for experience and unspecified customization options for that hero.

To check out the full article, you can click here. Hopefully, the technical alpha will be on its way very soon!

Source:
Battle.net - Heroes of the Storm Preview: Unlocking the Hero Within


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