Diablo 3 Official WebsiteArtwork
Screenshots
Press Interview with Jay Wilson and Frank Pearce
Movie Downloads
Devs Panel: Part 1 | Part 2

ChaosSmurf discusses the Diablo III panels in full detail:
Quote:
There is also a focus on maintaining the random aspect of the original Diablo games. This includes, in addition to random loot, dungeons and monsters, a new feature called "Adventures". This is a system in which the developers have managed, via a clever piece of programming wizardry, to create completely random scripted events within a game world. For instance, were you passing through a forest, you may happen upon a clearing where evil cultists had begun to summon particularly deadly foes. This wandering, and thus finding of these random events, encounters and delicious loot, will be assisted by an "opt-in" style of storyline, where a player can avoid or participate in the storyline as much as he wishes.
A must read for anyone who didn't attend the panels themselves. Read the rest here.

Cinematic Trailer:
Gameplay Video:
Extra Gameplay Video:
Diablo III Q&A (thanks to DiabloFans.com)
Quote:
Q: We destroyed Diablo, how do you justify him coming back again?
A: You don''t know for sure Diablo is going back. Too complicated to answer at this point without going too much into the story.Q: In the previous game we had a quest to get the Horadric Cube, will it be there again or similar items acquired through quests?
A: We want the lore to drive gameplay. With certainty there will be quests related to lore.
Q: What all places from Diablo II will we see and how they changed in 20 years?
A: Game starts in New Tristram - outside of Old Tristram. Cain will be there with some other previous NPCs - no specifics at this point.
Q: Do you want to make new villains?
A: Yes and no. There are some new ones. There are seven lesser evil demons, and some are not accounted for that may be introduced.
Q: Are you going to add more easter eggs such as the cow level?
A: We don't have a full list but I'm sure there will be, there are in all Blizzard games.
Q: Inarius was the angel who was allowed to enter hell. Is he still there?
A: As far as we know, he's still there.
Q: What do we get to blow up and smash?
A: It's something we're constantly exploring, we want to hate as much as we can.
Q: How is it possible that people of the world forgot about the events that happened in D2 already. For example what happened in Kurast, it's hard to believe people would just let go.
A: Some through reason, some through denial...
Terran Buildings InformationIndexCommand Center
Refinery
Supply Depot
Barracks
Engineering Bay
Merc Haven
Bunker
Surveillance Station
Planetary Fortress
Radar Tower
Missile Turret
Factory
Starport
Armory
Ghost Academy
Deep Space Relay

Command Center

Type: Building/Mechanical
HP: 1500
Minerals: 400
Vespene: None
Requires: None
Supply Given: 10
Associated Unit/Upgrades: SCV
Build Time: 100

Refinery

Type: Building/Mechanical
HP: 500
Minerals: 100
Vespene:
Requires:
Associated Unit/Upgrades: Vespene Extraction
Build Time: 30

Supply Depot

Type: Building/Mechanical
HP: 350
Minerals: 100
Vespene: None
Requires: None
Supply Given: 8
Associated Unit/Upgrades: Lower/Raise
Build Time: 30

Barracks

Type: Building/Mechanical
HP: 100
Minerals: 150
Vespene: None
Requires: Command Center
Associated Unit/Upgrades: Marine, Reaper, Marauder, Ghost
Build Time: 65

Engineering Bay

Type: Building/Mechanical
HP: 850
Minerals: 125
Vespene: None
Requires: Command Center
Associated Unit/Upgrades: Researchs infantry weapon upgrades, infantry armor upgrades.
Build Time: 35

Merc Haven

Type: Building/Mechanical
HP: 1000
Minerals: 100
Vespene: 100
Requires: Factory
Associated Unit/Upgrades: None
Build Time: 50

Bunker

Type: Building/Mechanical
HP: 350
Minerals: 100
Vespene: None
Requires: Barracks
Associated Unit/Upgrades: None
Build Time: 20

Surveillance Station

Type: Building/Mechanical
HP: 150
Minerals: 100
Vespene: 100
Requires: Unknown
Associated Unit/Upgrades: ComSat Sweep
Build Time: 35

Planetary Fortress

Type: Building/Mechanical
HP: 1500
Minerals: 150
Vespene: 150
Requires: Unknown
Associated Unit/Upgrades: Defensive Guns
Build Time: 50

Radar Tower

Type: Building/Mechanical
HP: 500
Minerals: 125
Vespene: 100
Requires: Engineering Bay
Associated Unit/Upgrades: Detection.
Build Time: 25

Missile Turret

Type: Building/Mechanical
HP: 250
Minerals: 125
Vespene: None
Requires: Engineering Bay
Associated Unit/Upgrades:
Build Time: 25

Factory

Type: Building/Mechanical
HP: 1250
Minerals: 200
Vespene: 125
Requires: Barracks
Associated Unit/Upgrades: Siege Tank, Vulture, Thor
Build Time: 65

Starport

Type: Building/Mechanical
HP: 1300
Minerals: 150
Vespene: 125
Requires: Factory
Associated Unit/Upgrades: Viking, Medevac, Banshee, Nomad, Battlecruiser
Build Time: 55

Armory

Type: Building/Mechanical
HP: 750
Minerals: 150
Vespene: 100
Requires: Factory
Associated Unit/Upgrades: Mechnical weapon upgrades, mechanical armor upgrades, air weapon upgrades, air armor upgrades.
Build Time: 65

Ghost Academy

Type: Building/Mechanical
HP: 1250
Minerals: 150
Vespene: 100
Requires: Barracks
Associated Unit/Upgrades: Nukes
Build Time: 70

Deep Space Relay

Type: Building/Mechanical
HP: 750
Minerals: 200
Vespene: 200
Requires: 100
Associated Unit/Upgrades: Plasma Torpedos, Yamato Cannon
Build Time: 100
Terran Unit InformationIndexSCV
Marine
Reaper
Marauder
Medivac
Ghost
Jackal
Viking - Ground Mode
Viking - Air Mode
Siege Tank - Tank Mode
Siege Tank - Siege Mode
Nomad
Auto Turret
Battlecruiser
Banshee
Thor

SCV

HP: 60
Minerals: 50
Supply: 1
Speed: normal
Built by: Command Center
Build Time (sec): 17
Damage: 6
Range: melee
Armor: 0
Size: light

Marine

HP: 45
Minerals: 50
Supply: 1
Speed: normal
Built by: Barracks
Build Time (sec): 20
Damage: 6
Range: 5
Armor: 0
Size: light

Reaper

HP: 50
Minerals: 50
Vespene: 50
Supply: 1
Speed: fast
Built by: Barracks
Build Time (sec): 25
Damage: 3x2
Bonus: +15 vs light
Range: 4
Armor: 0
Size: light
Abilities:
Magnetic Mines - 30 damage per mine. Each mine has 10 health.

Marauder

HP: 150
Minerals: 150
Vespene: 50
Supply: 2
Speed:
Built by: Barracks
Build Time (sec): 25
Damage: 10
Range: 6
Armor: 1
Size: Armored

Medivac Dropship

HP: 150
Minerals: 150
Vespene: 100
Supply: 2
Speed: normal
Built by: Starport
Build Time (sec): 42
Attack: 0
Armor: 1
Weapon Speed:
Size: Armored

Ghost

HP: 100
Minerals: 100
Vespene: 200
Supply: 2
Energy: ?/200
Built by: Barracks
Build Time (sec): 33
Damage: 10
Bonus: +15 vs Light
Range: 10
Armor: 0
Size: light

Jackal

HP: 75
Minerals: 100
Vespene: 50
Supply: 2
Built by: Factory
Build Time (sec): 30
Damage: 8
Range: 6
Armor: 1
Size: Armored

Viking - Ground Mode

HP: 125
Minerals: 100
Vespene: 75
Supply: 2
Built by: Factory
Build Time (sec): 42
Damage: 10
Range: 6
Armor: 0
Size: light

Viking - Air Mode

HP: 125
Supply: 2
Damage: 10x2
Range: 5
Armor: 0
Size: light

Siege Tank - Tank Mode

HP: 150
Minerals: 175
Vespene: 100
Supply: 3
Speed: Normal
Built by: Factory
Build Time (sec): 50
Damage: 15
Range: 7
Armor: 1
Size: Armored

Siege Tank - Siege Mode

HP: 150
Supply: 3
Speed: Stationary
Damage: 80 Sieged
Range: 13
Armor: 1
Size: Armored

Nomad

HP: 140
Minerals: 100
Vespene: 300
Supply: 2
Energy: ?/200
Built by: Starport
Build Time (sec): 42
Damage: 0
Armor: 0
Size: light
Abilities:
Build Auto Turret - Creates an Auto Turret.

Auto Turret

HP: 200
Minerals: 75
Built by: Nomad
Build Time (sec): 0
Damage: 6
Range: 6
Armor: 1
Size: Armored

Battlecruiser

HP: 500
Minerals: 400
Vespene: 300
Supply: 6
Speed: normal
Energy: ?/200
Built by: Starport
Build Time (sec): 90
Damage:
Armor: 3
Size: Armored
Abilities:
Yamato Cannon
Plasma Torpedoes

Banshee

HP: 140
Minerals: 100
Vespene: 150
Supply: 3
Speed: normal
Energy: ?/200
Built by: Starport
Build Time (sec): 60
Damage: 12x2
Range: 6
Armor: 1
Size: Armored

Thor

HP: 300
Minerals: 300
Vespene: 200
Supply:
Speed: normal
Build Time (sec): 60
Damage: 10x4 GTG, 4x4 GTA
Bonus: +10/2 Armor
Range: 6 GTG, 10 GTA
Armor: 1
Size: Armored
Protoss Unit InformationIndexNexus
Pylon
Assimilator
Forge
Gateway
Cybernetics Core
Warp Gate
Photon Cannon
Twilight Council
Stargate
Robotics Facility
Templar Archives
Null Circuit
Fleet Beacon
Dark Obelisk
Observatory

Nexus

Type: Building/Mechanical
HP: 750
Shields: 750
Minerals: 400
Vespene: None
Requires: None
Supply Given: 9
Associated Unit/Upgrades: Probe
Build Time: 100

Pylon

Type: Building/Mechanical
HP: 200
Shields: 200
Minerals: 100
Vespene: None
Requires: None
Supply Given: 8
Associated Unit/Upgrades: None
Build Time: 25

Assimilator

Type: Building/Mechanical
HP: 450
Shields: 450
Minerals: 100
Vespene: None
Requires: None
Associated Unit/Upgrades:Vespene Extraction
Build Time: 30

Forge

Type: Building/Mechanical
HP: 550
Shields: 550
Minerals: 150
Vespene: None
Requires: Nexus
Associated Unit/Upgrades: Researches ground weapon upgrade, ground armor upgrades, shield upgrades. Allow Photon Cannons to be built.
Build Time: 35

Gateway

Type: Building/Mechanical
HP: 500
Shields: 500
Minerals: 150
Vespene: None
Requires: Nexus
Associated Unit/Upgrades: Builds Zealots, Immortals, Stalkers, Nullifiers, Dark Templar and High Templar. Upgrades to Warp Gate
Build Time: 50

Cybernetics Core

Type: Building/Mechanical
HP: 550
Shields: 500
Minerals: 150
Vespene: 100
Requires: Gateway
Associated Unit/Upgrades: Warp Gate upgrade, Khaydarin Talisman upgrade. Researchs air weapon upgrades and air armor upgrades.
Build Time:

Warp Gate

Type: Building/Mechanical
HP: 500
Shields: 500
Minerals: None
Vespene: None
Requires: Cybernetics Core
Associated Unit/Upgrades: All units built at Gateway. Allows Warp-In.
Build Time: 3

Photon Cannon

Type: Building/Mechanical
HP: 125
Shields: 125
Minerals: 150
Vespene: None
Requires: Photon Cannon
Associated Unit/Upgrades: None
Build Time: 40

Twilight Council

Type: Building/Mechanical
HP: 500
Shields: 500
Minerals: 150
Vespene: 150
Requires: Cybernetics Core
Associated Unit/Upgrades: Blink, Charge
Build Time: 50

Stargate

Type: Building/Mechanical
HP: 600
Shields: 600
Minerals: 150
Vespene: 150
Requires: Cybernetics Core
Associated Unit/Upgrades: Phoenix, Warp Ray, Carrier, Mothership
Build Time: 60

Robotics Facility

Type: Building/Mechanical
HP: 450
Shields: 450
Minerals: 200
Vespene: 200
Requires: Cybernetics Core
Associated Unit/Upgrades: Observer, Phase Prism, Collossus
Build Time: 60

Templar Archives

Type: Building/Mechanical
HP: 500
Shields: 500
Minerals: 150
Vespene: 150
Requires: Twilight Council
Associated Unit/Upgrades: Khaydarin Amulet, Psionic Storm
Build Time:

Null Circuit

Type: Building/Mechanical
HP: 500
Shields: 500
Minerals: 150
Vespene: 200
Requires: Robotics Facility
Associated Unit/Upgrades: Extended Thermal Lance.
Build Time: 65

Fleet Beacon

Type: Building/Mechanical
HP: 500
Shields: 500
Minerals: 300
Vespene: 200
Requires: 60
Associated Unit/Upgrades: Uknown
Build Time: 60

Dark Obelisk

Type: Building/Mechanical
HP: 500
Shields: 500
Minerals: 150
Vespene: 150
Requires: Twilight Council
Associated Unit/Upgrades: None
Build Time: 60

Observatory

Type: Building/Mechanical
HP: 500
Shields: 500
Minerals: 50
Vespene: 150
Requires: Robotics Facility
Associated Unit/Upgrades: Gravitic Boosters, Gravitic Drive
Build Time: 25
Protoss Unit InformationIndexProbe
Zealot
Nullifier
Stalker
Phoenix
Phase Prism
Immortal
Warp Ray
Mothership
Archon
Interceptor
Carrier
Colossus
Dark Templar
High Templar
Observer

Probe

Type: Mechanical - Robotic - Hover
HP: 20
Shields: 20
Minerals: 50
Supply: 1 Psi
Speed: Normal
Built by: Nexus
Build Time (sec): 17
Attack: ATG
Damage: 5
Range: Melee
Armor: 0
Size: Light
Description: Worker unit that gathers resources and warps in Protoss structures.

Zealot

Type: Biological
HP: 100
Shields: 50
Minerals: 100
Supply: 2 Psi
Speed: normal
Built by: Gateway
Build Time (sec): 33
Attack: ATG
Damage: 8
Range: melee
Armor: 1
Weapon Speed:
Size: light
Abilities:
Charge (upgrade) - Passive Ability.

Nullifier

Type: Mechanical - Hover
HP: 40
Shields: 40
Minerals: 50
Vespene: 150
Supply: 2 Psi
Speed: normal
Energy: 50/100
Requires: Cybernetics Core
Built by: Gateway
Build Time (sec): 42
Attack: Force Beam (ATG/ATA)
Damage: 5
Bonus: +5 vs Shields
Range: 5
Armor: 1
Weapon Speed: fast
Size: light
Abilities:
Force Field (30 energy) - Creates a force field that lasts 15 seconds and impedes movement of ground units.
Anti Gravity (50 energy) - Makes a unit float into the air, immobilizing it for 12 seconds.
Description: Energy manipulator unit.

Stalker

Type: Mechanical
HP: 100
Shields: 40
Minerals: 125
Vespene: 50
Supply: 2 Psi
Speed: normal
Requires: Cybernetics Core
Built by: Gateway
Build Time (sec): 33
Attack: Chronal Web (ATG/ATA)
Damage: 10
Bonus: +4 vs Armored
Range: 6
Armor: 1
Weapon Speed: normal
Size: Armored
Abilities:
Blink (Upgrade) - Cooldown ability.
Description: Raider/ranged support strider.

Phoenix

Type: Mechanical
HP: 120
Shields: 60
Minerals: 150
Vespene: 100
Supply: 2 Psi
Speed: fast
Energy: 45
Built by: Stargate
Build Time (sec): 45
Attack: Energy Beam (ATA)
Damage: 10 x 2
Range: 4
Armor: 0
Weapon Speed: normal
Size: light
Abilities:
Power Overload - Cooldown ability. Rapidly attacks 8 nearby air targets. The Pheonix is offline for a short period after use.
Description: Air superiority fighter.

Phase Prism

Type: Mechanical - Robotic
HP: 100
Shields: 40
Minerals: 100
Vespene: 200
Supply: 2 Psi
Speed:
Built by: Robotics Facility
Build Time (sec): 50
Weapon Speed:
Size: Armored
Abilities:
Phasing Mode - Deploys the Phase Prism into phasing mode and generates power radius similar to that of a Pylon. Phase Prism cannot move in this mode.
Description: Flying transport. Can deploy to act as Pylon.

Immortal

Type: Mechanical
HP: 270
Shields: 80
Minerals: 250
Vespene: 100
Supply: 4 Psi
Speed: normal
Energy:
Requires: Twilight Council
Built by: Gateway
Build Time (sec): 55
Attack: Twin Phase Disrupter (ATG)
Damage: 20
Bonus: +10 vs Armored
Range: 4
Armor: 1
Weapon Speed: normal
Size: Armored
Abilities:
Hardened Shields - Passive Ability.
Description: Assault strider. Has shields that deflect high damage.

Warp Ray

Type: Mechanical
HP: 140
Shields: 80
Minerals: 200
Vespene: 150
Supply: 3 Psi
Speed: normal
Built by: Stargate
Build Time (sec): 45
Attack: Prismatic Beam (ATA)
Damage: 10
Range: 4
Armor: 1
Weapon Speed: normal
Size: Armored
Damage Increase - Passive Ability.
Description: Short range flyer. Damage output increases the longer it remains on target.

Mothership

Type: Mechanical
HP: 600
Shields: 600
Minerals: 400
Vespene: 400
Supply: 8 Psi
Speed: slow
Energy: 225/1000
Requires: Fleet Beacon
Built by: Nexus
Build Time (sec): 120
Attack: Rift Burst (ATG/ATA)
Damage: 8
Range: 7
Armor: 4
Weapon Speed: normal
Size: Armored
Abilities:
Recharge Energy - Cooldown Ability. Recharges the energy of a friendly target.
Summon - Cooldown Ability. Summons target ground unit.
Time Bomb - Cooldown Ability. Creates a distortion field around the Mothership that lasts 30 seconds. Air units within this field can not move and take no damage from ranged attacks.
Description: Ultimate Protoss capital vessel.

Archon

Type: Biological
HP: 10
Shields: 350
Supply: 4 Psi
Speed:
Energy: ?/200
Requires: Templar Archives
Built by: Two High Templar
Build Time (sec): 17
Attack: Psionic Shockwave (ATG/ATA)
Damage:
Range:
Armor: 2
Weapon Speed:
Size:
Abilities:
Description:

interceptor

Type: Mechanical - Robotic
HP:
Shields:
Minerals: 25
Speed:
Built by: Carrier
Build Time (sec): 16
Attack: ATG/ATA
Damage: 5
Bonus:
Range: 8
Weapon Speed: slow
Size:
Description:

Carrier

Type: Mechanical
HP: 250
Shields: 100
Minerals: 200
Vespene: 400
Supply: 6 Psi
Speed: normal
Requires: Fleet Beacon
Built by: Stargate
Build Time (sec): 90
Weapon Speed:
Size: Armored
Abilities:
Train Interceptor - Right click to Auto-Create.
Description: Capital Ship. Can build and launch interceptors to make attacks.

Colossus

Type: Mechanical
HP: 300
Shields: 150
Minerals: 300
Vespene: 150
Supply: 6 Psi
Speed: normal
Requires: Null Circuit
Built by: Robotics Facility
Build Time (sec): 75
Attack: Twin Thermal Lances (ATG)
Damage: 20
Range: 7
Armor: 1
Weapon Speed: normal
Size: Armored
Description: Battle Strider. Can step up or down cliffs and across gaps. Can be targeted by anti-air weapons.

Dark Templar

Type: Biological
HP: 40
Shields: 80
Minerals: 100
Vespene: 150
Supply: 2 Psi
Speed: normal
Energy:
Requires: Dark Obelisk
Built by: Gateway
Build Time (sec): 42
Attack: Warp Blades (ATG)
Damage: 45
Range: melee
Armor: 1
Weapon Speed: normal
Size: light
Abilities:
Cloaked - Passive Ability. Permanently renders unit invisible to enemies.
Archon Rift - Sacrifices two Templar to make an Archon.
Description: Stealth-assassin. Permanent cloak renders the unit invisible to enemies without detection. Can transform into an Archon.

High Templar

Type: Biological - Hover
HP: 40
Shields: 40
Minerals: 50
Vespene: 200
Supply: 2 Psi
Speed: normal
Energy: 50/200
Requires: Templar Archives
Built by: Gateway
Build Time (sec): 42
Armor: 0
Size: light
Abilities:
Psionic Storm (75 energy) - Creates a storm of psionic energy that lasts 3 seconds causing up to 112 damage in the target area.
Hallucination (50 energy) - Creates hallucinations of a target unit. These copies function like the original unit, but cannot deal damage and die more easily.
Archon Warp - Sacrafices two Templar to create an Archon.
Description: Potent psionic master.

Observer

Type: Mechanical - Robotic
HP: 40
Shields: 20
Minerals: 25
Vespene: 75
Supply: 1 Psi
Speed: normal
Energy:
Requires: Observatory
Built by: Robotics Facility
Build Time (sec): 33
Armor: 0
Weapon Speed:
Size: light
Abilities:
Cloaked/Detector - Passive Ability.
Description: Flying spy. Permanent cloak renders the unit invisible to enemies without detection.
Zerg Building InformationIndexHatchery | Lair | Hive
Basic
Extractor
Spawning Pool
Evolution Chamber
Roach Warren
Baneling Nest
Spore Crawler
Spine Crawler
Creep Tumor
Advanced
Hydralisk Den
Deep Warren
Spire
Greater Spire
Infestor Pit
Nydus Network
Ultralisk Cavern

Hatchery

HP: 1250
Minerals: 300
Vespene: None
Requires: None
Mutates From: Drone
Mutates Into: Lair
Commands/Upgrades:
Select Larva
Queen
Research Burrow
Build Time: 100

Lair

HP: 1800
Minerals: 150
Vespene: 200
Requires: Spawning Pool
Mutates From: Hatchery
Mutates Into: Hive
Commands/Upgrades:
Select Larva
Lair Watcher
Research Burrow
Associated Unit/Upgrades:
Build Time: 80

Hive

HP: 2500
Minerals: 200
Vespene: 200
Requires: Nydus Network
Mutates From: Lair
Mutates Into: Non
Commands/Upgrades:
Select Larva
Hive Matriarch
Research Burrow
Associated Unit/Upgrades:
Build Time: 100
BasicExtractor

HP: 500
Minerals: 50
Vespene: None
Requires: None
Mutates From: Drone
Mutates Into: None
Associated Unit/Upgrades: None
Build Time: 30

Spawning Pool

HP: 750
Minerals: 200
Vespene: None
Requires: Hatchery
Mutates From: Drone
Mutates Into: None
Associated Unit/Upgrades: Zergling
Build Time: 65

Evolution Chamber

HP: 750
Minerals: 75
Vespene: None
Requires: Hatchery
Mutates From: Drone
Mutates Into: None
Associated Unit/Upgrades: Missile upgrades (Hydralisk/Lurker/Roach), Melee upgrades (Zergling/Ultralisk), Carapace upgrades (all ground units)
Build Time: 35

Roach Warren

HP: 850
Minerals: 100
Vespene: 50
Requires: Spawning Pool
Mutates From: Drone
Mutates Into: None
Associated Unit/Upgrades: Roach
Build Time: 70

Baneling Nest

HP: 850
Minerals: 100
Vespene: 50
Requires: Spawning Pool
Mutates From: Drone
Mutates Into: None
Associated Unit/Upgrades: Baneling
Build Time: 70
Spore Crawler

HP: 300
Minerals: 100
Requires: Spawning Pool
Mutates From: Drone
Build Time: 30

Spine Crawler

HP: 400
Minerals: 100
Requires: Spawning Pool
Mutates From: Drone
Build Time: 30

Creep Tumor

HP: 200
Minerals: 50
Requires: Hatchery
Mutates From: Hatchery
Build Time: 15
AdvancedHydralisk Den

HP: 850
Minerals: 150
Vespene: 150
Requires: Lair
Mutates From: Drone
Mutates Into: Deep Warren
Associated Unit/Upgrades: Hydralisk
Build Time: 40

Deep Warren

HP:
Minerals: 50
Vespene: 150
Requires: Hydralisk Den
Mutates From: Hydralisk Den
Mutates Into: None
Associated Unit/Upgrades: Hydralisk, Lurker
Build Time: 40

Spire

HP: 600
Minerals: 200
Vespene: 300
Requires: Lair
Mutates From: Drone
Mutates Into: Greater Spire
Associated Unit/Upgrades: Mutalisk
Build Time: 100

Greater Spire

HP: 1000
Minerals: 100
Vespene: 150
Requires: Spire
Mutates From: Spire
Mutates Into: None
Associated Unit/Upgrades: Mutalisk, Corrupter, Swarm Guardian. Air weapon upgrades, Air carapace upgrades
Build Time: 100

Infestor Pit

HP:
Minerals: 100
Vespene: 100
Requires: Hive
Mutates From: Drone
Mutates Into: None
Associated Unit/Upgrades: Infester
Build Time: 50

Nydus Network

HP:
Minerals: 150
Vespene: 200
Requires: Lair
Mutates From: Drone
Mutates Into: None
Associated Unit/Upgrades: Nydus Worm
Build Time: 40

Ultralisk Cavern

HP: 600
Minerals: 150
Vespene: 200
Requires: Hive
Mutates From: Drone
Mutates Into: None
Associated Unit/Upgrades: Ultralisk
Build Time: 65
Zerg Unit InformationIndexLarva
Egg
Drone
Zergling
Overlord
Roach
Baneling
Overseer
Changling
Corruptor
Nydus Worm
Mutalisk
Infestor
Hydralisk
Lurker
Swarm Guardian
Ultralisk
Queen
Large Queen
Huge Queen
Infested Terran

Larva

Type: Ground/Biological
HP: 25
Minerals: None
Vespene: None
Supply: None
Build time: None
Requires: Hatchery/Lair/Hive
Mutates into: Drone, Overlord, Zergling...
Attack: None
Armor: 10 (Light Biological)
Abilities:

Egg

Type: Ground/Biological
HP: 200
Minerals: Dependent on unit selection
Vespene: Dependent on unit selection
Supply: Dependent on unit selection
Build time: Dependent on unit selection
Mutates From: Dependant on unit selection
Attack: None
Armor: 10 (Light Biological)

Drone

Type: Ground/Biological/Hover
HP: 40
Minerals: 50
Supply: 1
Build time: 17
Mutates From: Larva
Mutates Into: Buildings
Attack: Missile
Damage: 5
Armor: 0 (Light)
Abilities:
Gather
Build
Advanced Build

Zergling

Type: Ground/Biological
HP: 35
Minerals: 50/2
Supply: 1/2
Build time: 23
Requires: Spawning Pool
Mutates From: Larva
Mutates Into: Baneling
Attack: Claws
Damage: 5 (Ground)
Armor: 0 (Light)
Abilities:
2 zerglings produced per egg
Burrow (upgrade/research required)
Baneling Mutation

Overlord

Type: Flying/Biological
HP: 200
Minerals: 100
Supply: None
Build time: 25
Mutates from: Larva
Mutates into: Overseer
Attack: None
Armor: 0 (Armored)
Abilities:

Roach

Type: Ground/Biological
HP: 90
Minerals: 75
Vespene: 25
Supply: 1
Build time: 23
Requires: Roach Warren
Mutates From: Larva
Attack: Missile
Damage: 10 Ground
Armor: 0 (Armored)

Baneling

Type: Ground/Biological
HP: 45
Minerals: 25
Vespene: 25
Supply: 1
Build time: 10
Requires: Baneling Nest
Mutates From: Zergling
Attack: Suicide
Damage: 40 + 30 against Light
Attack Bonus:
Armor: 0 (Light)

Overseer

Type: Flying
HP: 200
Minerals: 50
Gas: 50
Supply: None
Build time: 17
Requires: Lair
Mutates from: Overlord
Attack: None
Armor: 1 (Armored)
Abilities:
Provides extra Supply (more than 8)
Detection
Increased sight range when not moving (passive)
Spawn a Changling

Changling

Type: Ground
HP: 35
Minerals: None (35 Overseer energy)
Supply: None
Build time: 17
Requires: Lair
Spawns from: Overseer
Attack: None
Armor: 0 (Light)
Abilities:
The Changling is a new Zerg unit spawned directly from the Overseer. Once it comes within 12 hexes of an enemy unit, the Changling automatically shifts its appearance to the basic unit of that enemy race (Zealot, Marine or Zergling) and takes on the enemy's color. Players who don't pay attention to their roaming units may quickly find their bases infiltrated by these metamorphing Zerg as they impersonate friendly forces.

Corruptor

Type: Flying/Biological
HP: 200
Minerals: 100
Vespene: 75
Supply: 2
Build time: 40
Requires: Lair
Mutates From: Larva
Attack: Flying
Damage: 7 Air
Armor: 0 (Armored)

Nydus Worm

HP: 250
Minerals: 100
Vespene: 100
Supply: 2
Built by:Nydus Network
Armor: 1 (Armored)

Mutalisk

Type: Flying/Biological
HP: 120
Minerals: 100
Vespene: 125
Supply: 2
Build time: 33
Requires: Spire
Mutates from: Larva
Mutates into: Swarm Guardian
Attack: Flying
Damage: 9 Ground/Air
Armor: 0 (Light)
Abilities:

Infestor

Type: Ground/Biological
HP: 120
Minerals: 100
Vespene: 200
Supply: 2
Build time: 33
Requires: Infestor Pit
Mutates From: Larva
Armor: 1 (Light)
Abilities:

Hydralisk

Type: Ground/Biological
HP: 90
Minerals: 100
Vespene: 100
Supply: 2
Build time: 33
Requires: Hydralisk Den
Mutates From: Larva
Mutates Into: Lurker
Attack: Missile
Damage: 12 Ground + 5 against Armored/ 13 Air + 3 against Armored
Armor: 0 (Light)
Abilities:

Lurker

Type: Ground/Biological
HP: 125
Minerals: 50
Vespene: 100
Supply: 2
Build time: 33
Mutates From: Hydralisk
Requires: Deep Warren
Attack: Missile (splash)
Damage: 10 + 30 against Armored
Armor: 1 (Armored)

Swarm Guardian

Type: Flying/Biological
HP: 200
Minerals: 100
Vespene: 100
Supply: 2
Build time: 33
Mutates From: Mutalisk
Requires: Greater Spire
Attack: Flying
Damage: 25 Ground
Armor: 1 (Armored)
The Swarm Guardian is similar to the original Guardian, however its attacks have the ability to spawn Broodlings. This unit is intended to break heavy fortifications. It's also much larger than before and mutates faster.

Ultralisk

Type: Ground/Biological
HP: 600
Minerals: 200
Vespene: 400
Supply: 4
Build time: 70
Requires: Ultralisk Cavern
Mutates From: Larva
Attack: Kaiser Blades
Damage: 20 Ground / 60 Buildings
Armor: 1 (Armored)

Queen

Type: Ground/Biological
HP: 160
Minerals: 150
Vespene: 0
Supply: none
Build time: 26
Requires: Spawning Pool
Built From: Hatchery/Lair/Hive
Mutates Into: Large Queen
Attack: Missile
Damage: 5 Ground/Air X2 (10)
Armor: 0 (Light)
Abilities:
Exactly what abilities the Queen has is something that has changed on a very regular basis. In the past the Queen has been the sole source of Zerg defensive structures, could product other units and could heal other Zerg units and/or structures. Currently the Queen can produce "Mutant Larva" which is a special larva that can move about and mutate into other Zerg units like the normal larva. Any other abilities cannot be confirmed, and all are subject to change.

Large Queen

Type: Ground/Biological
HP: 250
Minerals: 100
Vespene: 100
Supply: none
Build time: 20
Mutates From: Queen
Mutates Into: Huge Queen
Attack: Missile
Damage: 9 Ground/Air X2 (18)
Armor: 1 (Light)
Abilities:
Deep Tunnel (Tunnels to selected Zerg building): No cost. Long cooldown.
The upgraded Queen, the Large Queen can instantly move from one Zerg base to the other with Deep Tunnel, allowing it to compensate for its unique status.

Huge Queen

Type: Ground/Biological
HP: 600
Minerals: 100
Vespene: 100
Supply: none
Build time: 20
Mutates From: Large Queen
Attack: Missile
Damage: 12 Ground/Air X2 (24)
Armor: 2 (Light)
Abilities:

Infested Terran

Type: Ground/Biological
HP: 30
Minerals: none
Vespene: none
Supply: none
Requires: Any infested Terran structure (infestation temporary status)
Attack: Gauss Rifle
Damage: 6
Armor: 0 (Light)
Abilities: