
Originally Posted by
Wankey
Gameplay inspirations:
Unreal Tournament – Onslaught mode, vehicle capture the flag
DotA – upgradable items, hero skills, creep
Team Fortress – character classes
Natural Selection – Base building and over RTS FPS type ideas
Core Ideas:
6v6 game
One side is completely Zerg… other side can be Terran or Protoss (user selectable)
Zerg play style – infest ancient protoss temple (enemy base)
Terran/Protoss alliance play style – destroy Zerg overmind
Players
5 on 5, with 2 commanders
Terran / Protoss players can choose classes. And can upgrade their specific classes in different ways.
Zerg players all start off as Zergling and have to evolve into next versions of themselves through money / experience. Or they can evolve a crazy zergling (ie, they have specific zergling options)
Terran/Protoss players will have to buy things that will make them more powerful etc.
The Commander’s job is to build things and coordinate the team but he can choose to get a class so the team won’t have a leader but has a 6v5 advantage.
What the commander does (can be taken over by AI) is pretty much play a game of Starcraft against the other commander. IE, he builds the base, builds structures, has miners, etc. And can build troops to help his team mates.
The map is more like ONS-Torlan than a Dota map. There is 3 “lanes” but instead of towers everywhere, you have nodes to capture. The map is a lot more open that DotA maps. You will definitely want to be using vehicles to travel or the various teleporting nodes to quickly move around the map.
Anyways, time to go home, brain storm away!