I know this may seem like something silly to think about but I don't think it is. My question is how do you think Blizzard will implement new units into the expansions?
Looking back at Starcraft 1, each race got two new units (well the protoss also got the dark templar), and to me it seems unlikely that they would add two new units to each of the expansions(giving the number of units for each race +4) but seeing as legacy of the void is the final product (like Brood War was with Starcraft), it makes sence that they would implement units according to how they want their end product to look. So the idea of adding one new unit for each expansion comes to mind(wich I also dont think will be done because it gives the impression of only a small change in gameplay). Another option I suppose they could do is remove certian units along the way, like units that don't see alot of gameplay use in multiplayer and then add two units to each campaign(I don't think this will happen either because it takes away what they've already worked on and implemented into the game).
My prediction for how they are going to enhance the multiplayer aspect of each of Starcraft 2's expansions is to add one new unit to each campaign but also a new building/mechanic to each campaign, either of which having a large impact on gameplay. So how do you think Blizzard will implement new stuff into the expansions multiplayer?




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