I find the definition of 'cheese' to be rather vague. Basically, I do detest players who go the same 'cheesy' strat every game without regard of whatever the opponent is doing. Eg. 6 pool everygame.... or cannon rush every game. Playing against them can be interesting... I love scrambling to hold off 6 pools as protoss.... I absolutely hate fighting vs cannon rushes.
However, if a player makes a tactical decision, and based on what he's scouted, do an offensive technique to punish his opponent, I feel its fair. Eg. If protoss got a forge/gateway with the intention of fast expanding, but found that the zerg skipped pool to go hatch at expansion first, then by all means, block up the choke and cannon away.
Without some of these cheeses, alot of strategies will suddenly becomes very macro oriented since no one then has to worry about early game combat.... I dread the day SC ever becomes a 'get 3 bases before engaging your enemy' type of game.... it'll be C&C all over again.
My one big gripe is PvP which is one big cheese fest from beginning to end (I use the term cheese loosely in this respect). Its pretty much 4 gate push or one of its variants, leading up to mass colossi battles. Anything out of this is just not viable and it gets boring fast.... I try to end all PvP games as early as possible as I just don't want to go into a macro game since I don't like getting colossi and every other strat I've tried has failed vs colossi. Aim in PvP - kill or lose within 10mins and hope that I get a terran or zerg opponent next.




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