12-21-2010, 10:58 AM
#11
12-21-2010, 03:16 PM
#12
The only difference I can tell from SC1 to SC2 (comparing them side-by-side, SC1 ling then immediately SC2 ling) is that the SC2 sounds are more subdued, and there are more of them. They probably aren't as iconic as the sounds you remember because you probably won't hear the same sound more than 3 times in a game, and they don't seem nearly as angry as the original, which is kind of sad. The only units they drastically changed the sound of are mutalisks and drones. Farewell, old drones, with your sickening whine.
I fail to see how you could ever picture the Defiler or Devourer as not being insects. It seems like they replaced mutalisk sounds with devourers.
And by the way, SC2 Queen>SC1 (though Queen<<<Overmind)
12-21-2010, 06:32 PM
#13
12-21-2010, 06:34 PM
#14
Insects make no noises other than annoying buzzing. Therefore all sounds in SC1 were modelled more towards animal sounds. Roars and such.
Now all sounds are modelled towards more insectoid sounds, buzzs and wtf is the roach sound? The attack sounds are really stupid too. Dark Templar's signature ZOOOOOOPH is now reduced to some shitty swipe, and Ultralisks wtf? They have 1000m blades that sound like katanas. Jeez.
12-21-2010, 06:53 PM
#15
What is this supposed to do exactly? Can you bear a bit more specific?
I ask because I first adjusted it to something simliar (5%/75%/100%) like I do in all games but, now that I go adjust the ambient sounds, I don't hear much differences other than them being louder.
Maybe it's just because I only did it through a quick campaign mission.
Rest In Peace, Old Friend.
12-21-2010, 07:27 PM
#16
12-21-2010, 10:37 PM
#17
Nevermind
Last edited by TheEconomist; 12-21-2010 at 10:41 PM.
Rest In Peace, Old Friend.
12-22-2010, 08:25 AM
#18
12-22-2010, 08:49 AM
#19
I think his point was that the ambient sounds are better at a low volume, which I can't tell yet.
Rest In Peace, Old Friend.
12-22-2010, 10:48 AM
#20
It really depends on your audio setup. On my 5.1 my speakers are far far away, and it's in the living room. The low ambient noises bounce around my living room, thus creating a better atmosphere (well actually all noises sound muffled anyway so doesn't really matter)
But using headphones, they're completely overwhelming any other sound and fuzzing up the sound track.
Although, most of the sounds in SC2 are pretty generic sounding.
Last edited by Wankey; 12-22-2010 at 11:00 AM.