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Thread: Zerg "macro" idea -- reabsorption

  1. #51

    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by Aldrius View Post
    Not by that much. An expansion still provides WAY more resources than the MULE or Proton Charge does.
    Perhaps. But it also drains a heck of a lot more resources as well - not to mention effort - for little or no benefit.

  2. #52

    Default Re: Zerg "macro" idea -- reabsorption

    I asked several times for N00bonic to tell me why this would be better than Spawn Larvae, but I got no answer so I have to give my opinion on it without his input.

    This mechanic is unnecessary, clumsy, uninteresting, and lore wise doesn't fit. Zerg are not merchants, trading their units away for money.

    Spawn Larvae is cool, originial, boosts the economy and makes sense.


  3. #53
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    Default Re: Zerg "macro" idea -- reabsorption

    Spawn Larva doesn't boost the Zerg economy, it boosts the Zerg production, which isn't really the same thing since you still have to pay for every Drone, whereas both other races get minerals for only an energy cost.

  4. #54

    Default Re: Zerg "macro" idea -- reabsorption

    It increases their infrastructure like crazy.

    Perhaps. But it also drains a heck of a lot more resources as well - not to mention effort - for little or no benefit.
    It's not that much for Zerg. Zerg have the cheapest and best town hall building by far. Some of the cost spent on the Hatchery is going into an extra production building too.

  5. #55

    Default Re: Zerg "macro" idea -- reabsorption

    It absolutely is an economy boost. It's an economy boost PLUS a military boost, plus a supply boost. it's whatever you want it to be. It's incredibly dynamic, and I see the idea presented in this thread as a step backwards. Just one man's opinion, though.


  6. #56
    Raisk's Avatar Junior Member
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    Default Re: Zerg "macro" idea -- reabsorption

    I don't think there's been any talk of replacing the spawn larvae mechanic, only of adding others.

  7. #57

    Default Re: Zerg "macro" idea -- reabsorption

    You couldn't give one race two economy boosting mechanics and the other two races 1...unless all zerg units became pathetically weak or something.


  8. #58

    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by SaharaDrac View Post
    It absolutely is an economy boost. It's an economy boost PLUS a military boost, plus a supply boost. it's whatever you want it to be. It's incredibly dynamic, and I see the idea presented in this thread as a step backwards. Just one man's opinion, though.
    True, but it can be only one of those at any one time. Hence, it's not an economy+military+supply boost but rather an economy, military OR supply boost. Consequently, PC+Warp-in and MULE+Reactors are more capable.

  9. #59
    Raisk's Avatar Junior Member
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    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by SaharaDrac View Post
    You couldn't give one race two economy boosting mechanics and the other two races 1...unless all zerg units became pathetically weak or something.
    Why not?
    Look the Terrans got those reactors which allows them to double pump marines from one barracks, hellions from a factory or vikings(i think) from a starport. So they got a production bonus, along with salvage AND MULEs.

    If the Zerg as it is are weaker because they only get Spawn Larvae then it makes sense to give them a specifically resource-oriented macro mechanic as well.

  10. #60

    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by Raisk View Post
    Why not?
    Look the Terrans got those reactors which allows them to double pump marines from one barracks, hellions from a factory or vikings(i think) from a starport. So they got a production bonus, along with salvage AND MULEs.

    If the Zerg as it is are weaker because they only get Spawn Larvae then it makes sense to give them a specifically resource-oriented macro mechanic as well.
    The Zerg are "weaker" in Alpha in-house testing. I'm sure plenty of Zerg's are going to be handing us our asses when Beta comes.

    If they are as weak as you guys are inferring from Dustin Browder's simple statement (Dustin: Zerg seem a tiny bit weak ATM, they need a little work... SC Community: AHHH!!!! Buff Zerg! Give them 15 minerals per drone trip! Every Zergling needs to produce 20 supply! Also, Overlords need to drop AOE damage over time acid at all times! It's the only way they can comepete! Fix the zerg!! Fixthe zerg! AHHHHHH!! Hey...whens the beta??!)

    Anyways, if the zerg are indeed weak, I doubt it's because Spawn Larvae is so "incapable" but rather because of something simple, like they just don't do enough damage overall.

    I just dont think this mechanic is cool or necessary.


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