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Thread: Zerg "macro" idea -- reabsorption

  1. #31

    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by PsiWarp View Post
    Thanks Xyvik, here's for reference:



    If those teeth are not for chewing and breaking bones, I don't know what they are for.


    -Psi
    Maybe they're for cuddling all of the lovely Zerg hordes? *shudder* I've never seen a closeup of the Nydus lol, thanks, that looks like a meatgrinder to me
    Without a home. Without a people. Without mercy. The Arcani

    Blizzard's Exact Mathematical Definition of Soon™: {soon|1 month<soon<∞}

    Another?!

  2. #32

    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by PsiWarp View Post
    Thanks Xyvik, here's for reference:



    If those teeth are not for chewing and breaking bones, I don't know what they are for.


    -Psi
    Preventing enemy zerg broods from using the nydus network for their own ends?

  3. #33

    Default Re: Zerg "macro" idea -- reabsorption

    Thou art incorrect! One Bee-Itch To Rule Them All!

    Anyway, Consume making a return but with different function, sounds great. What alternatives to the OP's formula of return can we device?


    -Psi
    >>You Must Construct Additional Pylons<<

  4. #34

    Default Re: Zerg "macro" idea -- reabsorption

    Are you suggesting this replace Spawn Larvae, or that Zerg gets 2 macro mechanics for extra money just because they're special?


  5. #35

    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by SaharaDrac View Post
    Are you suggesting this replace Spawn Larvae, or that Zerg gets 2 macro mechanics for extra money just because they're special?
    Protoss have two macro mechanics. Warp-in and the Obelisk.

    Anyway, a second macro-mechanic isn't necessary. Spawn Larvae is REALLY versatile. And it only allows the Zerg to expand faster and more easily than ever. (The larvae limitation is what prevents the Zerg from constructing tons and tons of Drones and drenching their numerous expansions with workers. Spawn Larvae allows the player to do that.)

  6. #36
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    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by Aldrius View Post
    Protoss have two macro mechanics. Warp-in and the Obelisk.
    Warp-in isn't really an economic macro mechanic, or at least not in the same way that Salvage is. Besides, each race already has two mechanics:
    Terran - Economic (MULE), Economic (salvage)
    Protoss - Economic (Proton Charge), Production (Warp-In)
    Zerg - Production (Spawn Larva), Transport (Nydus Network)

  7. #37

    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by Aldrius View Post
    Protoss have two macro mechanics. Warp-in and the Obelisk.

    Anyway, a second macro-mechanic isn't necessary. Spawn Larvae is REALLY versatile. And it only allows the Zerg to expand faster and more easily than ever. (The larvae limitation is what prevents the Zerg from constructing tons and tons of Drones and drenching their numerous expansions with workers. Spawn Larvae allows the player to do that.)
    Uhh...warp-in isnt a macro mechanic and i specifically said "for money".


  8. #38

    Default Re: Zerg "macro" idea -- reabsorption

    I tend to think of it as macro mechanics and macro-like mechanics. Macro mechanics give direct economic and unit production increases. Macro-like mechanics mimic the multi-tasking of traditional macro.
    Last edited by ArcherofAiur; 07-29-2009 at 11:21 PM.

  9. #39

    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by SaharaDrac View Post
    Uhh...warp-in isnt a macro mechanic and i specifically said "for money".
    Warp-in is definitely a macro mechanic, it's a production mechanic.

    But er... point on your second comment there.

  10. #40

    Default Re: Zerg "macro" idea -- reabsorption

    Think of Consume as the almost exact opposite of SCV Repair, which in itself is macro involved.

    Instead of using resources to increase health, you use an entire unit to increase resources.


    -Psi
    >>You Must Construct Additional Pylons<<

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