07-29-2009, 08:30 PM
#31
07-29-2009, 08:34 PM
#32
07-29-2009, 08:40 PM
#33
Thou art incorrect! One Bee-Itch To Rule Them All!
Anyway, Consume making a return but with different function, sounds great. What alternatives to the OP's formula of return can we device?
-Psi
>>You Must Construct Additional Pylons<<
07-29-2009, 09:06 PM
#34
07-29-2009, 09:27 PM
#35
Protoss have two macro mechanics. Warp-in and the Obelisk.
Anyway, a second macro-mechanic isn't necessary. Spawn Larvae is REALLY versatile. And it only allows the Zerg to expand faster and more easily than ever. (The larvae limitation is what prevents the Zerg from constructing tons and tons of Drones and drenching their numerous expansions with workers. Spawn Larvae allows the player to do that.)
07-29-2009, 09:57 PM
#36
Warp-in isn't really an economic macro mechanic, or at least not in the same way that Salvage is. Besides, each race already has two mechanics:
Terran - Economic (MULE), Economic (salvage)
Protoss - Economic (Proton Charge), Production (Warp-In)
Zerg - Production (Spawn Larva), Transport (Nydus Network)
07-29-2009, 10:41 PM
#37
07-29-2009, 10:45 PM
#38
I tend to think of it as macro mechanics and macro-like mechanics. Macro mechanics give direct economic and unit production increases. Macro-like mechanics mimic the multi-tasking of traditional macro.
Last edited by ArcherofAiur; 07-29-2009 at 11:21 PM.
07-29-2009, 10:59 PM
#39
07-29-2009, 11:05 PM
#40
Think of Consume as the almost exact opposite of SCV Repair, which in itself is macro involved.
Instead of using resources to increase health, you use an entire unit to increase resources.
-Psi
>>You Must Construct Additional Pylons<<