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Thread: Zerg "macro" idea -- reabsorption

  1. #21
    The_Blade's Avatar Administrator
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    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by SaharaDrac View Post
    Ermmm...don't all workers bring in 5 minerals per trip, and every races workers mining time is exactly the same?
    protoss have proton charge, and they can make probes work faster. Mules just start bringing in insaine amounts of minerals and im not sure if gas. Zerg can build many units, my point is with what extra minerals.

  2. #22

    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by Islandsnake View Post
    Would be crazy in the late late game when instead of killing of drones for extra supply you actually get paid for it lol.


    And with the new larva mechanic I feel that zerg will have enough larva too produce drones and units just fine
    Except in both BR's it was in, the Zerg player was unable to keep up with the opposing team's economy. Moreover, in the TvZ one, the Terrans were able to outproduce and outmass the Zerg. Lastly, at worker saturation, the Zerg will be severely outmatched in resource gathering.

  3. #23

    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by The_Blade View Post
    protoss have proton charge, and they can make probes work faster. Mules just start bringing in insaine amounts of minerals and im not sure if gas. Zerg can build many units, my point is with what extra minerals.
    They bring in extra minerals for a set, short amount of time. Extra drones built from extra larvae mine forever.


  4. #24
    The_Blade's Avatar Administrator
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    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by SaharaDrac View Post
    They bring in extra minerals for a set, short amount of time. Extra drones built from extra larvae mine forever.
    larvas won't mine untill you invest 50 mins on each

  5. #25

    Default Re: Zerg "macro" idea -- reabsorption

    Hmm, I think a Nydus Network can have this "Consume/Absorption" macro ability. It's at the perfect tier, the perfect graphical implication (giant organic grinder/blender) and macro-based transportation to relate to.

    I think the Hatchery has enough things crammed into its UI interface already.


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    >>You Must Construct Additional Pylons<<

  6. #26

    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by The_Blade View Post
    larvas won't mine untill you invest 50 mins on each
    Yesss...i know. Then they mine hundreds and hundreds and thousands of minerals, not stopping until there are no more minerals on the map or until they die.

    Spawn Larvae = economy boost. I don't think many people question this.

    I would like to hear from the person who proposed this idea to answer my original question: What makes this better for the game than Spawn Larvae?
    Last edited by SaharaDrac; 07-29-2009 at 07:01 PM.


  7. #27

    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by mr. peasant View Post
    Except in both BR's it was in, the Zerg player was unable to keep up with the opposing team's economy. Moreover, in the TvZ one, the Terrans were able to outproduce and outmass the Zerg. Lastly, at worker saturation, the Zerg will be severely outmatched in resource gathering.

    I hear BRs are a great way to decide balance.


    People win with zerg all the time, they have the numbers and they wont let everyone else mine more than zerg.

    I think spawn larva is probably the most powerful mechanic being able to save all that larva up could be pretty nifty. Plus queens are cheaper than extra hatchery's I think? Thats a big boost as well

  8. #28

    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by Islandsnake View Post
    I hear BRs are a great way to decide balance.


    People win with zerg all the time, they have the numbers and they wont let everyone else mine more than zerg.

    I think spawn larva is probably the most powerful mechanic being able to save all that larva up could be pretty nifty. Plus queens are cheaper than extra hatchery's I think? Thats a big boost as well
    Agreed. People read really far too deeply into the BRs...that's not what the Battle Reports were for. The Zerg player was clearly less practiced and less skilled than David "Bonjwa Supreme" Kim. He lost because he didn't play as well, not because Zerg needs a new Macro mechanic, because Stalkers Blinked away, or any other reason you can cite from BR3.


  9. #29

    Default Re: Zerg "macro" idea -- reabsorption

    Quote Originally Posted by SaharaDrac View Post
    Agreed. People read really far too deeply into the BRs...that's not what the Battle Reports were for. The Zerg player was clearly less practiced and less skilled than David "Bonjwa Supreme" Kim. He lost because he didn't play as well, not because Zerg needs a new Macro mechanic, because Stalkers Blinked away, or any other reason you can cite from BR3.
    While that is indeed true, the Devs themselves admit that Zerg needs the most work right now, and I'd tend to believe them.

    I agree with PsiWarp: if this was to be implemented it would be perfect for the Nydus network. Placing it there wouldn't give the Zerg too much of an advantage or disadvantage either way and it might even encourage building the Nydus Network, which appears to be very underused by all accounts I've read.
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  10. #30

    Default Re: Zerg "macro" idea -- reabsorption

    Thanks Xyvik, here's for reference:



    If those teeth are not for chewing and breaking bones, I don't know what they are for.


    -Psi
    >>You Must Construct Additional Pylons<<

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