Got this idea from this TL post. Essentially, after researching "Absorb" at a Lair, the Zerg would be able to take any unit sitting on creep (that links with a friendly H/L/H) and "digest" it to get a return of the resources it took to morph that unit -- a return that would be controlled by the unit's HP and a "control percentage". The equation would look something like this:
(resources gained) = (unit cost)*(%HP remaining)*(control percentage)
It would be important to have the %HP factor in there, since getting nearly full resources back for a nearly dead unit would be completely imba. The control percentage would be there to prevent the player from throwing around resources like whatever. I think about 85% would be good.
This would give the Zerg a mechanic that is unique and very, very zergy in nature, and it would work very well with the Queen's larvae mechanic. I would be happy to lose the Terran's salvage in order to let the Zerg have this mechanic.




Reply With Quote

