Yes
No
07-28-2009, 04:35 PM
#81
07-28-2009, 04:46 PM
#82
07-28-2009, 04:50 PM
#83
well i always think that the queen somehow shoot creep or something like creep inside the CC, while the broodlings kills/captures the survivors inside the CC the creep expand and infestate them, and thats why when the infestion is finished the CC has alot of tentacles around it.
just a theory, i dont know xD
07-28-2009, 04:51 PM
#84
On biological matter. How would virus infect inorganic matter? Viruses by their definition require a cells machinery to reproduce.
I think this whole infestation debate needs to take a cue from the original infestation: Alien The Movie. We need to recreate that feeling that the zerg player is preying on the terran. Harvesting them and converting his people into zerg.
http://www.anchorpointessays.com/LV4..._LV426032.html
Last edited by ArcherofAiur; 07-28-2009 at 05:03 PM.
07-28-2009, 04:52 PM
#85
07-28-2009, 05:11 PM
#86
It's not a bad idea for an ability, and it can potentially work. Hell Blizz added it in the builds (though it was also planned to work on Protoss and Zerg as well).
But the requirements involved... Though seemingly uninteresting, the process of clicking a button and getting 5 units is (from a gameplay perspective) much more convenient.
I mean who wants to use Auto Turret if it required you to pre-build a turret with an SCV before you could use it? It's just extra steps that gets in the way.
07-28-2009, 05:21 PM
#87
My point is that it's silly to quibble over the lore of something small like this when there are a ton of different places where in game abilities and units do things that are, frankly, fantastic. I fully understand what a "willful suspension of disbelief" is and I think there are valid conversations to be had about what does and does not push that suspension beyond its limits, but I think this discussion is just a bit inane.
I mean, you're worrying about how they get the infested terran bodies into the infesters on the battlefield while half the things the Protoss are capable of are completely impossible according to the physical laws of the universe as we know them?
Hey, hate on me for thinking exhaustive discussions of the reality of in-game abilities are pointless, but don't say my comments are stupid. Because they aren't.
07-28-2009, 05:24 PM
#88
So, let me get this straight. It is "realistic" and "sensical" for Marines to shoot BattleCruisers out of the sky with a bullet weapon. But somehow Spawn Infested Marine is nonsense and unrealistic.You think people would have picked up & continued playing StarCraft 11 years later if the game mechanics appeared nonsensical & unrealistic?
I'm sorry; StarCraft left the world of realism long ago. They can do whatever arbitrary thing they want.
StarCraft 2 units bear as much semblance to "realism" as Chess pieces. A Siege Tank is represents the behavior of a real tank about as much as a Chess Knight represents the behavior of a real knight. And so on.The question is whether the spawn infested terrans ability breaks your suspension of disbelief. Or are you saying that StarCraft 2 units don't bear any resemblance to something that could be realistic?
There is a difference between abilities that could be used but aren't, and abilities that cannot be used. Some enterprising player may find a use for an ability that was previously considered useless in a certain matchup. However, if that ability cannot be used in that matchup, no enterprising player will find it.There are a bunch in SC1. How the metagame in SC2 will pan out I dont know but your not going to see every unit used in every matchup.
One of these is good, the other is not.
Yes. A huge number of people love the story in many games. They'll even replay them on occasion. Maybe dedicate websites to them and such.I just want to say, a huge number of people love Starcraft because of it's setting and story, and don't really care about multiplayer at all.
Why are those games not widely played 11 years after their games come out, while StarCraft has televised matches? That's right: multiplayer. Without multiplayer, StarCraft would be "that nice game I remember and replay every now and then."
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
07-28-2009, 05:36 PM
#89
No. How difficult is for the Zerg to carry some Infested Terrans? They have done a lot of research on Terrans. Surely they have a lot of failed experiments, and they can put them to good use, by transporting them when they settle on a new area. I aggree in that it's a little bit forced, but it's better than to have a unit that is only available in one match-up.
They could also enable the Infested Terrans on ZvT and single player, and spawn some equivalent Zerg critter in other match-ups.
07-28-2009, 05:38 PM
#90
If you have nothing to contribute to the discussion, then why the hell are you in here?Hey, hate on me for thinking exhaustive discussions of the reality of in-game abilities are pointless, but don't say my comments are stupid. Because they aren't.
People like you do post STUPID comments.
Yes, it is a stupid comment. "Why discuss this stuff when there are other things more important?" People discuss what they want on a discussion board, what did you do to add to the discussion? Nothing at all.
Why the hell do you think there is a LORE discussion forum? You're wasting your own time by even coming in here posting a paragraph about what you think is an unnecessary topic of discussion.
Tell me then, if you think there are better things to discuss, what topics have you started that are so great for discussion? If you can't leave people to their own discussion about what they want to discuss, then you need to learn how to get a life.
So what's it to you then? Did you really feel the need to come in here and go "there are higher priority things to discuss and this isn't one of them."My point is that it's silly to quibble over the lore of something small like this when there are a ton of different places where in game abilities and units do things that are, frankly, fantastic.
What purpose did that serve?
Who said I was worrying about that? Maybe if you read my posts I said I was fine about the ability. Do you really feel the itch or the urge to go into topics that are of completely NO CONCERN to you, and say useless things?I mean, you're worrying about how they get the infested terran bodies into the infesters on the battlefield while half the things the Protoss are capable of are completely impossible according to the physical laws of the universe as we know them?
Are you that bored?
Frankly, what have you done for discussion on this forum? What have you contributed? Why don't you start topics about things of concern to you and see if they haven't already been discussed before before going into other threads and posting completely irrelevant stuff?
Your post was as useful to the discussion as someone posting "lol"
Starcraft gameplay and Lore both exist for a reason, lore is to correct as much of the unrealistic aspects of gameplay as it can. We already know for a fact that gameplay is gameplay, we know a marine can't shoot down a battlecruiser realistically. When will you get the connection?So, let me get this straight. It is "realistic" and "sensical" for Marines to shoot BattleCruisers out of the sky with a bullet weapon. But somehow Spawn Infested Marine is nonsense and unrealistic.
I'm sorry; StarCraft left the world of realism long ago. They can do whatever arbitrary thing they want.
The difference between THAT, and discussing about something that clearly can't be corrected by lore within reasonable belief, is that it can't be correct by lore within reasonable belief.
This is why mutalisks have a major flaw, flying in space. That can't be correct by lore, because it's practically impossible, it's not just a gameplay mechanic. Marines having unlimited ammo? That's a gameplay mechanic, we already KNOW that marines can run out of ammo, and do, in the lore.
So you would still play starcraft if zealots were ponies and zerglings were ants?StarCraft 2 units bear as much semblance to "realism" as Chess pieces. A Siege Tank is represents the behavior of a real tank about as much as a Chess Knight represents the behavior of a real knight. And so on.
Face it, Starcraft has an appealing look to it as well, and people like to imagine they're using tanks, when they use tanks.
More like Korea. Without Korea SC would be just as popular as pacman is or pong is nowadays.Why are those games not widely played 11 years after their games come out, while StarCraft has televised matches? That's right: multiplayer. Without multiplayer, StarCraft would be "that nice game I remember and replay every now and then."
Do we see televised SC matches in western society? No.
Last edited by Pandonetho; 07-28-2009 at 05:57 PM.