View Poll Results: Does Spawn Infested Terrans break your suspension of disbelief?

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  • Yes

    29 45.31%
  • No

    35 54.69%
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Thread: Does Spawn Infested Terrans break your suspension of disbelief?

  1. #261
    vIsitor's Avatar Junior Member
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    Default Re: Does Spawn Infested Terrans break your suspension of disbelief?

    Can you give me one good reason--ONE--other than pure nostalgia that the Infested Terran needs to be in multiplayer?

    I can't think of one.

    As far as I'm concerned, the unit is there for the sake of being there, and extra breaks from reality have been made to facilitate this. Is it any wonder that some people find it unsatisfactory?

    Functionally, the ability could just as well be served by a number of new broodling-like units. I can buy units being grown on the spot; thats just something that the Zerg do. Carrying around dozens of Infested Terrans, however, is a requirement if the units are Infested Terrans, and therefore not grown on the spot, and that seems rather unnecessary when a more practical alternative is present.

  2. #262
    Pandonetho's Avatar SC:L Addict
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    Default Re: Does Spawn Infested Terrans break your suspension of disbelief?

    Can you give me one good reason--ONE--other than pure nostalgia that the Infested Terran needs to be in multiplayer?

    I can't think of one.

    As far as I'm concerned, the unit is there for the sake of being there, and extra breaks from reality have been made to facilitate this. Is it any wonder that some people find it unsatisfactory?
    How is the unit itself breaking reality? Infestation has always been a part of the Zerg, infested Terrans fit perfectly with the lore. It's how the unit is brought into the game that some people don't like. TC apparently would be content to have the infestor back to its old infestation ability where the building spawns infested Terrans.

    In any case, I do agree with you though. Any number of broodling like units could be used and everything settled.

  3. #263

    Default Re: Does Spawn Infested Terrans break your suspension of disbelief?

    Doesn't Dark Templar energies (Void) resonate with the Zerg and therefore hurts them? With such, infesting a Dark Templar would be suicidal to the Zerg. It is the reason why Dark Templars can slay the powerful Zerg entities of the Cerebrates and the Overmind itself.

    Anyhow, this is all speculation, but I don't think Raszagal was infested anyhow, just under mind control.

  4. #264
    Pandonetho's Avatar SC:L Addict
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    Default Re: Does Spawn Infested Terrans break your suspension of disbelief?

    Doesn't Dark Templar energies (Void) resonate with the Zerg and therefore hurts them? With such, infesting a Dark Templar would be suicidal to the Zerg.
    Right, that was a possible theory to why DT don't get infested either.

    Anyhow, this is all speculation, but I don't think Raszagal was infested anyhow, just under mind control.
    Yeah, I'm pretty sure she wasn't infested either.

  5. #265

    Default Re: Does Spawn Infested Terrans break your suspension of disbelief?

    This kinda drives home my point that you can come up with an explaination for why something is on the planet but that doesnt mean its not ridiculous.
    Which drives home my point that StarCraft is already ridiculous. What you described is how Protoss "build" units from Gateways and StarGates.

    Can you give me one good reason--ONE--other than pure nostalgia that the Infested Terran needs to be in multiplayer?
    No, but I can't think of any good reasons to remove them either. Remember: all this lore discussion is meaningless to Blizzard. They have their explanation, and it's as good as many other explanations they've given. They're not going to scrap a functioning model and set of animations for the sole purpose of appeasing some fans who take their StarCraft too seriously.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  6. #266

    Default Re: Does Spawn Infested Terrans break your suspension of disbelief?

    Maybe, just maybe, after we play Wings of Liberty, the use of infested terrans by the Zerg will finally mean something and justify it being there instead of another creature. (???)

  7. #267

    Default Re: Does Spawn Infested Terrans break your suspension of disbelief?

    Wrong, she was, go read Dark Templar: Twilight. She was able to retain a part of herself, but only barely.
    The game implies she was being mind-controlled by Kerrigan. Zeratul says as much after he discovers the trickery. And Kerrigan implies the same (though Kerrigan's words are more open to interpretation.)

    So unless you think the Dark Archons are going around infesting people, I wouldn't say she was infested.

    Doesn't Dark Templar energies (Void) resonate with the Zerg and therefore hurts them? With such, infesting a Dark Templar would be suicidal to the Zerg.
    The Dark Templar energies don't resonate with the Zerg, they just resonate with the Overmind and it's cerebrates. I think Protoss physiology is just too particular for them to get infested just like that. Which is why the Overmind had to go through all that stuff with the Khaydarin Crystals.

  8. #268
    Gradius's Avatar SC:L Addict
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    Default Re: Does Spawn Infested Terrans break your suspension of disbelief?

    Raszagal was almost certainly not infested, at least to the extent of having any kind of Zerg tissue inside her. The Protoss would not have missed that. It's much more likely that Kerrigan overpowered her in a mental struggle. Zeratul said "somehow you have poisoned her thoughts."

    Quote Originally Posted by Nicol Bolas View Post
    By equating the two as being equally unreasonable, you just said that your inability to suspend your disbelief at one but not the other is completely irrational. If you can't justify why you suspend your disbelief at one thing but not the other, then I'd have to say that its your problem, not the game's problem.
    Just because it's subjective does not mean it's irrational. There have been plenty of valid reasons for why one is harder to accept than the other. I'd say if half the people who buy a game can't suspend their disbelief, and it limits their enjoyment of the game, then it is indeed the game's problem. The placement of the infested terran models was obviously ad hoc, and it stands out. You can't ignore these details - that's a bad attitude towards game design (unless the cost of fixing it outweights the benefits, in which case I don't care). Hopefully they can come up with some more intuitive mechanics.

    Quote Originally Posted by Nicol Bolas View Post
    If you actually stop and think about it, you will find that there is no reason to accept one and reject the other.
    Just like there's no reason to have good graphics? After all, graphics are not part of the "core gameplay." If I can't justify why I need good graphics then it's my problem, not the game's. Right?

  9. #269

    Default Re: Does Spawn Infested Terrans break your suspension of disbelief?

    Quote Originally Posted by Nicol Bolas View Post
    No, but I can't think of any good reasons to remove them either. Remember: all this lore discussion is meaningless to Blizzard. They have their explanation, and it's as good as many other explanations they've given.
    Name some. We will see if they are as noticable and illogical as terrans popping out of a unit in the middle of a PvZ.
    Quote Originally Posted by Nicol Bolas View Post
    They're not going to scrap a functioning model and set of animations for the sole purpose of appeasing some fans who take their StarCraft too seriously.
    Last edited by ArcherofAiur; 07-31-2009 at 01:09 PM.

  10. #270

    Default Re: Does Spawn Infested Terrans break your suspension of disbelief?

    Quote Originally Posted by ArcherofAiur View Post
    I don't see your point. They started creating a new Infestor model long ago. Changing the Infested Terran model due to fan outcry would involve adding something to the schedule that isn't already there.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

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