Except Chess is a symbolic representation of war waged on a gameboard, while Starcraft and its units have actual backstory. Like you said, Chess has no suspension of disbelief issues because it simply has none to begin with. Starcraft does. It has a singleplayer element that creates an entire atmosphere for the multiplayer.
From the pissed off unit voices to the death animations of critters, we are given a setting that contains its own reality. Chess has no setting nor reality, it is simply a board game.
While what you say about units in SC(2) representing real life counterparts is correct, you can't neglect the elements that give it personality and grounding in the SC universe. This is the very essence of the topic at hand. It's like if the zealot gains an ability to walk over water and cliffs ala Colossus. This breaks suspension of disbelief, even if it represents an agile Protoss warrior with the ability to swim or climb.





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