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Thread: Idea of a Council Research

  1. #1

    Default Idea of a Council Research

    Since Hallucination is a minor play but it's cool to see I was tinkering with the idea of a Blink Charge Synergy Research
    After Image
    Basically, the Blinking Stalkers, Charging Zealots will Create a Hallucination of itself when it blinks, Charges at its origin (After Images can charge but won't create more hallucination) and the hallucination will only last 10 seconds. This way it's easy to confuse your enemies and create some meat shields also After Images kind of just fit the protoss

  2. #2

    Default Re: Idea of a Council Research

    They're strong enough, creating meat shields every time they blink or charge would be way too powerful for actual gameplay. IMO.

  3. #3

    Default Re: Idea of a Council Research

    No. This will make Protoss OP to the point of ridiculous-ness. Charge really only needs to be cheaper and make so that it is manually toggeable only (can be toggled on the fly, ie giving zealots a fast run, but has like a huge cool down)

  4. #4

    Default Re: Idea of a Council Research

    well the Hallucinations may be tweeked to only survive 1 shot, but it definitely will work againt bio balls to take 1 round of fire from Marines

  5. #5

    Default Re: Idea of a Council Research

    Quote Originally Posted by Blasterion View Post
    well the Hallucinations may be tweeked to only survive 1 shot, but it definitely will work againt bio balls to take 1 round of fire from Marines
    That'll be so arbitrary and wil cause a huge amount of mess on the battlefield. Not a great idea or a clean solution to anything.

  6. #6
    Randobob's Avatar Junior Member
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    Default Re: Idea of a Council Research

    The council has spoken: Idea=bad.
    The crows seemed to be calling his name thought Caw...

  7. #7
    Member
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    Default Re: Idea of a Council Research

    Quote Originally Posted by Randobob View Post
    The council has spoken: Idea=bad.
    The council is comprised of Killakhan and Wankey?
    The only place for a hamshank is on the dinner plate!

    There's a reason why Edward Longshanks was an evil git in 'Braveheart'! Down with the shanks! All of them!


  8. #8
    MajinX's Avatar Junior Member
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    Default Re: Idea of a Council Research

    i dont mind this idea, maybe not for blinking but zealots automaticlly charge into enemies and that usually causes them all the die. as theres no way u can back them off fast enough from ur opponents army. If there is some after image thing, theres a slightly improved chance of them not all dying, its tiny but 4-5 zealots alive everytime this happens adds up and zealots deal alot of DPS so keeping them alive is good. This or make charge a button like stim pack, im actually not sure why charge isnt like that.

  9. #9

    Default Re: Idea of a Council Research

    Quote Originally Posted by Wankey View Post
    No. This will make Protoss OP to the point of ridiculous-ness. Charge really only needs to be cheaper and make so that it is manually toggeable only (can be toggled on the fly, ie giving zealots a fast run, but has like a huge cool down)
    You can already toggle charge to on or off on a group of zealots. Just right-click the charge icon to disable the autocast. It turns them into regular speedzeals.

  10. #10

    Default Re: Idea of a Council Research

    Quote Originally Posted by MajinX View Post
    i dont mind this idea, maybe not for blinking but zealots automaticlly charge into enemies and that usually causes them all the die. as theres no way u can back them off fast enough from ur opponents army. If there is some after image thing, theres a slightly improved chance of them not all dying, its tiny but 4-5 zealots alive everytime this happens adds up and zealots deal alot of DPS so keeping them alive is good. This or make charge a button like stim pack, im actually not sure why charge isnt like that.
    hmm maybe they can dodge shots while charging>? realistic in gameplay they'll be taking reduced damage when they're buffed with "charge" behavior
    50% reduced damage taken while charging

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