The fact that the community has been bored is a fact that I've known for a long time and noticed a long time before that.
Anyways, back on topic. The problem is not that things didn't work out but that most people. I say "most people" because I am actually used to RPs conducted solely online with multiple people (anywhere from two to a dozen or more). Sure, Visions of Khas may have played D&D for a long time but that is much different from online RPs, and even more different from PbP (play-by-post) RPs. The problems with online RPing are:
- everyone must be on at the same time (if it is a "real time" RP, meaning chat-rooms rather than forums)
- everyone must post at least once every few days or less depending on the availability of people (if it is a play-by-post RP on a forum)
While these two facts are obvious, most people don't actually think about what they mean. In a play-by-post RP, whether on a forum or through e-mails, everyone is not on and RPing at the same time. This means that if people advance the plot or have their characters leave the area, it makes it harder for the other players to get back in.
These types of RPs should not be plot based and should be "Free form". In other words, instead of there being an over arching plot liked D&D, it should be played within a certain point in the StarCraft timeline. So, if you played during the first game, the "plot" would be that game. A problem with this is that you have to be very careful in making sure that the players' actions do not shift the storyline, assuming you want to keep as close to the cannon storyline as possible.
Another problem is that in a fandom as large as StarCraft, you run the risk of player's never meeting up with the others. It does take place in a sector of space with dozens of planets after all. Yet another problem is character choice. There are countless factions and countless "units" so letting someone play a powerful Dark Templar when there are people playing simple marines is dangerous. You need to try and get a balance of RP potential without making one character vastly stronger than the other.
As for myself, one of the problems I absolutely loathe and despise is "God-modding". Particularly numbers 1, 2, and 3. Do not take control of my character no matter what you want to do. It's happened before I believe, and it annoyed me. This of course brings up other problems:
- If people cannot automatically hit someone or further the conversation without risk of going too far, the RP bogs down and there is more time spent on simple things like conversations and combat.
- [Solution / Answer] This is not actually a problem that should be complained about but a natural occurrence in these types of online RPs. If a conversation is taking a while then ask them whether they can speed it up or not - or just talk to the person period.
Of course, there are other problems that I could list and explain but I'll let people reply to these ones firsts.
Besides that, I would love for there to be another RP. I love RPing and it's something I've been doing for most of my life.
Being a person who has not only a long history of RP experience but running D&D (and nWoD, etc) as well as online RPs (and moderating them), I think I can help with some of these problems. Maybe even to help come up with rules as well.