Page 5 of 6 FirstFirst ... 3456 LastLast
Results 41 to 50 of 51

Thread: Latest Huk replay on Husky is a good argument for doing something about Marauders

  1. #41

    Default Re: Latest Huk replay on Husky is a good argument for doing something about Marauders

    Follow oGsMC's advice, I say.

    "Marauder comes... Zealot attack...Sentry ForceField...Zealot DPS...Stalker attack"

    Very straightforward.

  2. #42
    spychi's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    6,224

    Default Re: Latest Huk replay on Husky is a good argument for doing something about Marauders

    Quote Originally Posted by protoswarrior View Post

    Huk just played stupid. From an observer pov, his mistakes were obvious and he deserved to lose. There is no case for Marauders being OP here.
    that is soo true, yet marauders are op; no matter what

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  3. #43

    Default Re: Latest Huk replay on Husky is a good argument for doing something about Marauders

    Quote Originally Posted by protoswarrior View Post
    Follow oGsMC's advice, I say.

    "Marauder comes... Zealot attack...Sentry ForceField...Zealot DPS...Stalker attack"

    Very straightforward.
    Marauders die-die!
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  4. #44
    DeAdLiNe's Avatar Junior Member
    Join Date
    May 2009
    Posts
    110

    Default Re: Latest Huk replay on Husky is a good argument for doing something about Marauders

    Is there anywhere i can watch the games?

  5. #45

    Default Re: Latest Huk replay on Husky is a good argument for doing something about Marauders

    yes but im not saying it out load.
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  6. #46

    Default Re: Latest Huk replay on Husky is a good argument for doing something about Marauders

    Quote Originally Posted by dreadmourn View Post
    1st They say Psi storm is beast against Terran Bio (why not use other units? like Thor? BC? etc...) whereas it can be countered easily by a more easily obtainable ghost compared to HT.
    You might as well ask HuK why he didn't just get Void Rays or Carriers to counter the Marauders. Tech switches are all fine and dandy in theorycraft but performing them in-game can be a death sentence unless you have the perfect window to do so.

    Quote Originally Posted by KneeofJustice View Post
    I do not understand why micro-negating abilities exist so early in this game:

    1) Conc. Shells
    2) Forcefields
    3) Zerg creep

    they are all problematic because they minimize the amount of micro that the other player can do to mitigate damage.
    This is an interesting point. However, I would say that the problem isn't so much that anti-micro abilities exist in the game (especially in the case of Concussive Shells or FF, which require micro in and of themselves to take advantage of), but rather that their pro-micro "counters" are so hard to reach.

    Blink is particularly difficult to get because of the need for both Warp Gate and in most cases Charge research before it. Charge comes out post-CShells, requires no micro, and doesn't really adequately counter it. Roach burrow movement (to bypass Forcefields) is a late tier 2 research. Reaper speed is too late to make a difference vs. Creep Speedlings.

    Unfortunately there isn't really a single change that would fix all of that.

    Quote Originally Posted by Blazur View Post
    If that's really the case then the solution would be to increase the research cost for conc. shells. Should it be deemed too powerful early on, then that increased research cost would mitigate early aggression while giving Terran players the opportunity to compete late game.
    I don't think you read Gradius's post carefully enough. Blizzard said that Ts have the advantage in early game and lose it in late game. Holding C-Shells up a tier or two may or may not fix the T's early-game power, but "giving it back" at that point doesn't make him better against the Protoss, at best it puts him right where he is now, which is, according to Blizzard, as skewed for P as early game is for T.

    Gradius is right. If you want nerfs to the Marauder, prepare for nerfs to late-game Protoss units like HTs and Colossi. Actually, I'd much rather both sides got buffs. I'd love to see more mech play in TvP.
    http://img687.imageshack.us/img687/7699/commun1.png

  7. #47

    Default Re: Latest Huk replay on Husky is a good argument for doing something about Marauders

    Quote Originally Posted by Gradius View Post
    Yeah, Blizzard said Marauders are tough to dealwith. But they also said Terran is at a disadvantage vs. Protoss late game.
    Isn't this a statement that in tldr would mean " it's broken"?

  8. #48

    Default Re: Latest Huk replay on Husky is a good argument for doing something about Marauders

    Quote Originally Posted by GnaReffotsirk View Post
    Isn't this a statement that in tldr would mean " it's broken"?
    What's broken? TvP? Yes. Marauders and High Templar? Not necessarily.
    http://img687.imageshack.us/img687/7699/commun1.png

  9. #49
    Junior Member
    Join Date
    May 2009
    Posts
    157

    Default Re: Latest Huk replay on Husky is a good argument for doing something about Marauders

    Well clearly any matchup should be balanced throughout.

  10. #50
    ooZer0's Avatar Junior Member
    Join Date
    Oct 2010
    Posts
    94

    Default Re: Latest Huk replay on Husky is a good argument for doing something about Marauders

    Quote Originally Posted by pure.Wasted View Post
    Gradius is right. If you want nerfs to the Marauder, prepare for nerfs to late-game Protoss units like HTs and Colossi. Actually, I'd much rather both sides got buffs. I'd love to see more mech play in TvP.
    Personally I dislike the thinking of: "X is strong compared to Y, so lets Nerf X to make it in line with Y". I much prefer to buff Y to make it even with X. The reason why Terran almost exclusively go Bio against Toss is because its needlessly hard to go Mech and Air against Toss. Zealots, Blink Stalkers, Phoenix, Void Ray, make both Terran Mech and Air nearly worthless.

    It's almost the exact opposite that it is in Sc1. In Sc1, Terran bio was so frail (because nothing had over 60 health) that even with Medics, pushing up a ramp was very difficult against the meaty Zealots and Dragoons. So you needed to get Tanks, Vultures and Goliath to have the power to deal damage against Toss. However, now that Bio has units with over 100 health, all of which are heal-able by a double trainable fast moving unit, Bio is much more rigid. Almost as much so as Mech, but Mech is now more conditional damage and expensive.

    I only hope for more accurate balance, once the new units from HotS come out. Terran need a solid GtA unit from the Factory and more tier 3 options to deal with Templar, Collosus and Stargate tech in general. Toss need a solid strong-ish unit(s) in the early-mid game. Buffing or nerfing the current units won't really do that without causing something to fall to pieces elsewhere.

Similar Threads

  1. Husky Music Video
    By Randobob in forum StarCraft Discussion
    Replies: 3
    Last Post: 12-08-2010, 12:12 AM
  2. Husky - Pylo
    By Kausill in forum StarCraft Discussion
    Replies: 0
    Last Post: 10-14-2010, 07:22 PM
  3. The Legacy Weekly - Latest Issue: #30
    By Dauntless in forum StarCraft Discussion
    Replies: 20
    Last Post: 07-23-2010, 04:20 PM
  4. Husky Video: The State of BNET 2.0
    By ArcherofAiur in forum StarCraft Discussion
    Replies: 91
    Last Post: 06-01-2010, 07:16 PM
  5. Latest PC Gamer is covering SC2
    By Blazur in forum StarCraft Discussion
    Replies: 3
    Last Post: 09-24-2009, 01:21 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •