
Originally Posted by
BusinessMonkey
To me the big problem is that the cinematics and in general the storytelling does one major basic mistake. We've all heard it and we might hate using the term, but what they're doing in SC2 as opposed to what they did in SC1 is that they're "Telling it, not showing it."
All or at least most cinematics in SC1 didn't tell it the way it was or summed anything up. They just either STATED (like the inaguration and the brood war intro) or shut the hell up and SHOWED some cool shit, which INDIRECTLY always was related to the development of the story. (Correct me if I'm wrong but) We're never told that Fenix is taken down by Zerg in Antioch. We're just shown a Protoss zealot being ambushed in a gloomy and sinister way (with very subtle comedy on the side). What NOT EXPLAINING does is that it leaves the imagination of the viewer run free. You're not DECODING as much info, so you're focusing on what you CAN DECODE. Images, and if those images are made cool, they're going to be felt even cooler when trying to get decoded by the brain.
It's a very, very basic storytelling trick, and thinking about it earlier on, it kinda occurred to me that all the damn cinematics (both in-game and pre-rendered) explain the crap out of the story. It becomes onedimensional since the brain is allowed to decode in a specific way instead of running through all possible referencepoints familiar to the given scene and therefore stimulating the viewer in a more fantastic way.
What this TELLING of story also suffers a lot from is the fact that during WoL, we're constantly TOLD a bunh of different and even contradicting stuff. We're never really seeing the stuff, only in the (ironically) very obviously explaining TV Reports who really go for the lowest common IQ availible in order to TELL stuff about recent events in the galaxy. Many like Kate Lockwell and Donnie Vermillion, even to the (actually realistic) spin on FoxNews, but still. Kate Lockwell is ONE HELL OF A BIASED AND ONE SIDED REPORTER as well, so dumbing down the very inconsistent FACTS we're TOLD kinda ruins the gameexperience even more.
It's the same with Zeratul's awful lines of monologue. Compare that with the sheer mystery that was the SC1 Intro. The panic and destruction the unexplainable "thing" did to the "poor" salvagers in space. Now some might say it's abstract, but I'd say THAT'S STORYTELLING.
Oh, and BTW. There's a theory created by a german literary theorist by the name of Wolfgang Iser about "empty spots" which are needed in stories, since they during the hermeneutic process that f.ex. a reading is, in order to let some undefined elements exist in the story in order to actually make the story interesting. Too few and the story feels predictable and less interesting, too many and the story becomes too vague and too demanding for the brain to decode any concrete references.
By for example showing a kid with bruises who twitches around his father, you can SHOW without having said anything, that the father hits his kid or might. "Might" being here the "empty spot" which draws our attention toward some element in the story.
Sorry for the long crap, but yeah. To me that's basically it. StarCraft's storytelling (and partly story) failed completely due to the fact that the writers didn't do what they'd done in SC1 and just showed cool stuff and let it speak for itself.
An image holds a thousand words... :P