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Thread: What is it about Ghosts that actually let them stand a chance against the Toss?

  1. #31

    Default Re: What is it about Ghosts that actually let them stand a chance against the Toss?

    For a lore buff, you sure skimp on the books.
    Money. I bought the last Dark Templar saga book -- then returned it the next day to refund my money.


    Good book, though.

    EDIT:
    She never actually engaged Tassadar in a psychic contest, despite fighting him face to face at least twice. (Tassadar was basically a super-zealot rather than a high templar there. Grr...)
    Okay, I read the good parts from Queen of Blades. That was a while back, but I was under the impression there was a contest of wills between the two, complete with images overlayed other images, where everything happened simultaneously -- and nothing happened at all.... yeah. Kerrigan got the upper hand in each scenario. This doesn't count as a psychic contest?
    Last edited by Visions of Khas; 07-29-2009 at 05:34 PM.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  2. #32

    Default Re: What is it about Ghosts that actually let them stand a chance against the Toss?

    Quote Originally Posted by Visions of Khas View Post
    Money. I bought the last Dark Templar saga book -- then returned it the next day to refund my money.
    Not funding Blizzard lore? Traitor!

    Okay, I read the good parts from Queen of Blades. That was a while back, but I was under the impression there was a contest of wills between the two, complete with images overlayed other images, where everything happened simultaneously -- and nothing happened at all.... yeah. Kerrigan got the upper hand in each scenario. This doesn't count as a psychic contest?
    It was all told from the point of view from non-psychic Raynor. I assumed they were simply fighting too fast for him to see.

    And I'm surprised Kerrigan could outpower Tassadar. Yeah she could kick his ass in hand-to-hand combat, but she's a former assassin, you'd expect that.
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  3. #33
    Pandonetho's Avatar SC:L Addict
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    Default Re: What is it about Ghosts that actually let them stand a chance against the Toss?

    Dude, the most retarded part of that book was when she singlehandedly fought both Tassadar AND Zeratul.

    WHAT THE HELL?!

  4. #34
    Gradius's Avatar SC:L Addict
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    Default Re: What is it about Ghosts that actually let them stand a chance against the Toss?

    Yeah I just assumed that they were fighting too fast for Raynor to see. Similar to the manner that Zeratul moved so fast that one moment he was there and one moment he wasn't.

    Quote Originally Posted by Pandonetho View Post
    Dude, the most retarded part of that book was when she singlehandedly fought both Tassadar AND Zeratul.

    WHAT THE HELL?!
    I've chalked it up to the fact that none of the Protoss in that novel had shields. In fact, the author led me to believe that Tassadar & Zeratul were basically fighting naked apart from a loincloth over their groin.

    In game terms, Kerrigan has 400 hp, Tassadar had 80 and Zeratul had 60. So it's no surprise they lost. In the novel, Zeratul actually stabbed her first in their solo fight (which would have killed anyone else, but she has 400 hp). <_<

  5. #35

    Default Re: What is it about Ghosts that actually let them stand a chance against the Toss?

    HP doesn't have to mean that the character is resistant to damage. It could be raised to reflect things as capacity to dodge. I don't expect Kerrigan to be as resistant as an Ultralisk in SC. If they can do that, why don't they just make any unit of that size as resistant?

    In fact, Kerrigan shouldn't be fighting hand to hand, when she has millions of minions.

  6. #36

    Default Re: What is it about Ghosts that actually let them stand a chance against the Toss?

    But Kerrigan was portrayed as a crazy idiot in Queen of Blades, worse than in Episode II. (Kerrigan did crazy/dumb stuff there, but not retarded stuff.)
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  7. #37

    Default Re: What is it about Ghosts that actually let them stand a chance against the Toss?

    Quote Originally Posted by Kimera757 View Post
    That's exactly what a ghost would do. Doesn't that answer the thread already?
    Not the way in which people were treating the question, what with trying to compare Ghost psionic abilities to Protoss and all that. In which case it isn't the Ghost per se that is beating the Zealot, but his tech, which you could give to any poor schlum to increase their chance of standing up to one.
    Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.

  8. #38

    Default Re: What is it about Ghosts that actually let them stand a chance against the Toss?

    mmmm.... now that i think about it, don't Ghosts suffer from "psi feedback" when in near presence of another Ghost? Aren't low-level psychics used by the dominion to detect and hunt psi-capable Terrans?

    That means that Ghosts always must act with long range attacks if there is another psi user near the target, so definitely the only possible response is that they shoot people from a distance, as there won't be any chance that a Ghost isn't detected if he's near another psi user, and all Protoss are psi users.

    I also wonder how useful is the limited precognition to avoid being shot by a sniper.
    Last edited by Norfindel; 07-31-2009 at 01:32 PM.

  9. #39

    Default Re: What is it about Ghosts that actually let them stand a chance against the Toss?

    Quote Originally Posted by Norfindel View Post
    mmmm.... now that i think about it, don't Ghosts suffer from "psi feedback" when in near presence of another Ghost?
    When a ghost is near another ghost, both can vaguely detect each other's psionic powers and thoughts.

    Aren't low-level psychics used by the dominion to detect and hunt psi-capable Terrans?
    Yes. However, the sensing is unreliable, even with equipment. Zerg do it much better, and even they can't detect a PI 5-6 specimen from far away. (Colin Phash must be beyond PI 6, given his zergling-brain-exploding abilities.)

    That means that Ghosts always must act with long range attacks if there is another psi user near the target, so definitely the only possible response is that they shoot people from a distance, as there won't be any chance that a Ghost isn't detected if he's near another psi user, and all Protoss are psi users.
    That's about right. However, shooting someone from far away, especially when they're 9 feet tall and vicious blade users, is just common sense anyway.

    I also wonder how useful is the limited precognition to avoid being shot by a sniper.
    I figure it's unreliable, in that it sometimes works, and sometimes doesn't. We saw Khastiana use it to avoid being hit by a Dark Templar, but she'd been hit by the same Dark Templar in the same practice match.

    Quote Originally Posted by Lupino
    Not the way in which people were treating the question, what with trying to compare Ghost psionic abilities to Protoss and all that.
    It's a weird thread title then. Ghosts don't engage in psychic battles, neither do zealots (or most protoss). Both have to use their weapons and training.
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  10. #40
    Pandonetho's Avatar SC:L Addict
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    Default Re: What is it about Ghosts that actually let them stand a chance against the Toss?

    If Ghosts can be detected by other psionic creatures (all Protoss), then how do they do infiltration missions? It's not like you can just go right into a base without seeing any Protoss.

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