Alright, so we all know that your average ghost is run of the mill against your average Protoss (according to the DT saga).
We know Terran technology is inferior to Protoss technology.
A zealot could probably beat a ghost in a mind battle.
What do ghosts actually have that allow them to effectively take on missions against the Toss?
And how come they're not psionically detected by nearby Protoss?
IIRC Ghosts find each other very easy to read, do they have some way of hiding themselves?
Also, it seems like the gaps between each number on the psi index are huge.
Seeing as how Nova is PI 10 and has the ability (even though it was activated by grief) blow up an entire block and kill hundreds of people, which I doubt your average Zealot can do.
Also, telekinesis, PI 8 or higher, do Zealots possess telekinesis? Why not pick up Zerglings and fling them towards yourself to slice it in half?
I'm curious as to the kinds of ranges between Terran psionics and general Toss psionics.
We know high templars are way out of league and probably would rank over 9000 so let's not include them in this discussion.
However, if your average ghost is around a PI of 5-7, would that make most Zealots a PI of 7? 7.5? We've no evidence suggesting they possess telekinesis.
Thoughts? Answers?




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