07-25-2009, 10:21 PM
#21
07-26-2009, 07:24 AM
#22
Hmm oh well I would have preferred if they keep it 'p'
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07-26-2009, 08:04 AM
#23
Aded some more posts from picss
"""
Phoenix's attacking speed is fast as well as it's bonus damage.
Muta is stronger than before, but Phoenix is stronger than Muta. (but Currupter is the best)
the oringnal poster said hit-and-run was impossible. I think it will be improved
"""Quote by Abyss
3- Its sad to here that the stalker has gone weaker, but hopefully it can still handle itself."""
-No they are not a weaker at all!!! they are needed almost every battle, and blink is absolutly effective!! Almost every people played Protoss say Stalker is far batter than Dragoon.
Corruptors kinda pwn air like scourges. I didn't believe this at first, but then i saw 6-7 corruptors kill 12-15 phoenixs. I also saw 6-7 corruptors pwn 2 batlecruiser and about 6 of those terran ships.
There isn't no change on Hydra's stat
But, in destroying building, It's damm strong. I destroyed computer's pylon in about 10 second with 4 Hydras.
""" Quote by OverLurker
the lurker model changed you say...interesting"""
little changed, but head and head plating is separated. and become little slim
If you zoom in, you can see Lurker's head vividly!!
"""
07-26-2009, 06:58 PM
#24
stalker will be usual just like the dragoons. imba and massable. hits air and ground. has a noob ability called blink.
i say nerf this unit more so it will not be spam.
07-26-2009, 09:32 PM
#25
It's not a big deal but still a fun update. P requires (for me) my left hand to move from the WASD spot to the right, which kind of disadvantaged a lil bit the protoss against the terran and zergs (if you aren't prepared to make probes) with the S and S,D.
I also wish they put patrol on somthing like A or T.
With Shy vs Who match as a reference, I doubt Stalkers will be that massable like the dragoon was. Now that they don't have the +4 against the armored units, they will have next to no use in tier 2.5/3 games. My bet is that they will be a good early/mid game harassment units, nothing too massable rly.
Last edited by Bisso; 07-26-2009 at 09:35 PM.
07-27-2009, 05:59 PM
#26
In fact, i was a little scared about Blink from the start. While it seems very fun, lots of Stalkers Blinking into someone's base would be a serious problem.
Reapers also have this effect, and don't even need a spotter, but i don't think they're as dangerous. They will definitely destroy Workers like flies, however.
We would need to wait to see how that develops in-game.
07-27-2009, 07:07 PM
#27
Their focus fire could be nasty. We've seen them assassinate queens; a group of 15 stalkers could deal about 180 damage, depending on exact figures, all at once, but that can't even take out a bunker in one hit.
I think it depends on how much damage their mines do. They can slip to unguarded areas (eg no enemy units except maybe workers) and toss mines at buildings. Assuming the mines don't blow each other up they could be much more devastating than stalkers. And by the same token, they'd be deadlier to workers than banelings.Reapers also have this effect, and don't even need a spotter, but i don't think they're as dangerous. They will definitely destroy Workers like flies, however.
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07-27-2009, 07:09 PM
#28
Stalkers also suffer the problem of blocking themselves from effectively blinking. If you have a large group of stalkers and want to blick up a cliff, well, they'd all better be lined up around the cliff otherwise the front section of the group will blink up while the back section of the group will just replace the front ones where they were before blinking up.
07-27-2009, 07:16 PM
#29
What is this info about the Colossus dealing twice the damage ???
07-27-2009, 07:35 PM
#30
Huh?What is this info about the Colossus dealing twice the damage ???
The Colossus has a scissor attack, where 2 beams come and slice across each other in a line. Its attack pattern is similar to that of the Zealots, each sweeping beam doing damage, so it would be 23 (x2).