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Thread: Undocumented changes 1.2.0 PTR

  1. #1

    Default Undocumented changes 1.2.0 PTR

    - Air units now turn way faster and bank much more. Overall air units are far more responsive and more microable than in 1.1.3
    -- Units most affected by this: Corruptor (now can be easily microed to shoot and scoot) banshee (feels much easier to shoot and scoot) Muta (same) Carrier / broodlord / battlecruiser now feel much more responsive and lighter.
    - New art for burrow icon
    - New art for Roach burrow and movement (now looks similar to Infestor)
    - Blink animation changed, now doesn't leave a ghost, the stalker simply blinks

    Also, a lot of the units seem to have their turn rates tweaked to make them feel a bit more microable and lighter. I've only tried out air units but stalker even feels a bit lighter (turn rate probably upped a bit)

    Lots of tiny movement tweaks I guess.

  2. #2

    Default Re: Undocumented changes 1.2.0 PTR

    ill beleive it when i see it.

    such subtle changes are so easy to just "imagine" ...
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  3. #3

    Default Re: Undocumented changes 1.2.0 PTR

    You can no longer block an oponnent's ramp with 2 pylons. You need 3.
    Hey guys I want you all to know that my team is playing/did great this weekend so I am going to go ahead and make it my status because I know you all care and want to know my opinion on it.
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  4. #4

    Default Re: Undocumented changes 1.2.0 PTR

    Quote Originally Posted by Todie View Post
    ill beleive it when i see it.

    such subtle changes are so easy to just "imagine" ...
    Meh, I've tested it out. Turning is instant for air units if you click close to the air unit. So overall there's a lot of small tuning. Compared to 1.1.3 it's pretty obvious just fire it up.
    Last edited by Wankey; 12-04-2010 at 04:35 PM.

  5. #5

    Default Re: Undocumented changes 1.2.0 PTR

    Quote Originally Posted by Woland View Post
    You can no longer block an oponnent's ramp with 2 pylons. You need 3.
    Woah. Seriously?? It's been verified on multiple maps?? What about using two bunkers to block a ramp??

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  6. #6

    Default Re: Undocumented changes 1.2.0 PTR

    Quote Originally Posted by JackhammerIV View Post
    Woah. Seriously?? It's been verified on multiple maps?? What about using two bunkers to block a ramp??
    Two bunkers can still block, but 2 pylons can not.

    Your source for sound, logical and reasonable responses.


  7. #7

    Default Re: Undocumented changes 1.2.0 PTR

    Quote Originally Posted by Wankey View Post
    Meh, I've tested it out. Turning is instant for air units if you click close to the air unit. So overall there's a lot of small tuning. Compared to 1.1.3 it's pretty obvious just fire it up.
    i cant fire it up the test is NA only.

    also, i havnt read any other mention of air unit behavior being different, and in my epxereicne, everything is rather responsive even as is, so i doubt it would be all that obvious.

    i mean no disrespect sounds awesome that corrupters would move better etc..
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  8. #8

    Default Re: Undocumented changes 1.2.0 PTR

    It doesnt really feel like they changed the turning, I think they adjusted the deceleration (which is why it feels like they turn faster when you click near and not far).

    Your source for sound, logical and reasonable responses.


  9. #9

    Default Re: Undocumented changes 1.2.0 PTR

    Yeah the air units definitely respond WAY faster. I've been able to kite with corruptors like crazy now. Much more responsive. Air units definitely bank WAY more. Just a single turn and I got my battlecruiser to do a 90 degree bank (indicating a faster turn rate?)

  10. #10

    Default Re: Undocumented changes 1.2.0 PTR

    Wankey you've got a keen eye for detail.

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