07-24-2009, 11:27 AM
#41
07-24-2009, 11:33 AM
#42
07-24-2009, 11:33 AM
#43
Immortals start with Hardened shields. Marauders now deal 10x2 damage that's why hardened shields do not activate when hit by Immortals.
Decepticons, transform and rise up!
07-24-2009, 11:34 AM
#44
07-24-2009, 11:34 AM
#45
Perhaps the Marauder is its own platform? After all, it's a giant power armor many times the size of its occupant and looks to be fairly stable when stationary.
Are you sure? According to Starcraft Wiki, Marauders deal 10 + 10 vs armored where as Hardened Shields require research at the Cybernetics Core. The citations are dated as 30 May 2009 and 2 June 2009 respectively.
Last edited by mr. peasant; 07-24-2009 at 11:38 AM.
07-24-2009, 11:35 AM
#46
The Protoss player hasnt played SC2 before. He didnt micro his stalkers THAT well, he was late on the obelisk and PC, and he shouldve used zealots to counter the marauders. Although, I wont disagree that the marauders do look OP. They shouldnt be able to slow down units.
Still, atleast I got to see the game again.
07-24-2009, 11:36 AM
#47
I think zealot can deal with those maruauder.
just one match is not OP
07-24-2009, 11:41 AM
#48
That completely destroys the uniqueness and point why Blizzard introduced it in the first place! It was meant as the Marine's natural partner. Any tweaking should be done to its numbers; less damage/bonus, longer cooldown, higher costs, etc. Do not take away its slowing attribute.
07-24-2009, 11:42 AM
#49
Link
You see how fucking huge the Marauder looks compared even to the Marine, who in his suit is more than six feet tall? It's almost as big as the freaking Humvee in the second video from which the guy is going full-auto with his grenade launcher. I suspect if you compared the Marauder to the old Goliath they'd be damn similar in size, and that mech could go all-out with twin 30mm autocannons. And Mack was firing the hand held launcher almost as fast with little to no recoil.
If you think it looks stupid that's your prerogative, but don't pretend it wouldn't be feasible as if you actually know a damn thing about weapons.
Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.
07-24-2009, 11:45 AM
#50
They should just remove them. Why make marines now? Marauders are basically stronger marines that can slow down enemies. They do more than twice the damage than marines can, they have more than twice the hp of a marine, they can stim, they have a higher range than a marine, they can be healed by medivac, they can slow down enemies and they only cost 50$ more...