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Thread: who (p) vs shy (t) exhibition match

  1. #21

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by RamiZ View Post
    Yeah Marauders with Stim are too Strong. They raped those Stalkers and Immortals. Anyway game is pretty much faster then SC BW. I like it. Hoping for some longer Zerg matches
    I'm pretty sure Speedlots vs. Marauders with Stalkers going in from behind to snipe Medivacs is the proper counter to Marauders.

    It's like complaining about Goons charging right into sieged Tanks not being able to counter them, imo.

  2. #22

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by spychi View Post
    You gotta be fucking kidding me, the Marauders rockets should activate the Immortals shield, that infranty seems so OP
    Relax buddy, he didnt upgrade Immortals Shield on time, you can see at the end of the game that they DO active immortals shield but that is when he upgraded it. And you did see that last 2 immortals died a lot slower.

    Also guys Youtube link by OverSky.
    http://www.youtube.com/watch?v=nd8IjCKsIIQ

    I'm pretty sure Speedlots vs. Marauders with Stalkers going in from behind to snipe Medivacs is the proper counter to Marauders.

    It's like complaining about Goons charging right into sieged Tanks not being able to counter them, imo.
    We are complaining how fast they destroyed that Nexus, im sure they are not that strong, but they should be heavy Support units, that is why they have slow, Otherwise, with Stim packs, You can win by just massing them.
    "Living for the Swarm!"

  3. #23

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by warrior6 View Post
    i know. thats what im talking about. its like stimpacking goliaths (not the air attack though). it looks lame with how fast the mauaders are shooting. a flame thrower or a machine gun being rapid fired is ok but rocket launchers being fired that quick by a dude is like C&C territory. they made the marauder be good against heavy units, slow biological units, be able to be stimpacked and be healed?? sounds pretty broken. i think the stimpack needs to go. marines should be the stimable infantry
    Erm... don't look now but...



  4. #24
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    Default Re: who (p) vs shy (t) exhibition match


  5. #25

    Default Re: who (p) vs shy (t) exhibition match

    I hope someone makes a thread later with links to all the games for easy access, I'm getting confused

  6. #26
    spychi's Avatar SC:L Addict
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    Default Re: who (p) vs shy (t) exhibition match

    the damage is way too big those few marauders destroyed that nexus in few seconds

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  7. #27

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by mr. peasant View Post
    Erm... don't look now but...


    does it change the fact that stimmed marauders look lame??? also the marauders recoil when they shoot. the auto-launcher there is on a platform

  8. #28
    DeAdLiNe's Avatar Junior Member
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    Default Re: who (p) vs shy (t) exhibition match

    Way too OP ,but then again the protoss didn't try a zealot counter , guess zealots are going to kill marauders.

  9. #29

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by warrior6 View Post
    does it change the fact that stimmed marauders look lame??? also the marauders recoil when they shoot. the auto-launcher there is on a platform
    Whether it looks lame or not, it's still realistic since we have it even with today's technology. Regarding recoil, the M32 did have some as well and still fires 120 rounds/minute (according to the guy). As for the auto-launcher being on a platform, other than weight issues (which would not be a problem for the Marauder), there's nothing to stop the guy from carrying it around and firing it at the same rate.

  10. #30

    Default Re: who (p) vs shy (t) exhibition match

    SCLegacy topic of the week:

    Realism vs Balanced Gameplay

    But as said earlier it might just be that marauders are a hard counter to Immortals, SC1 is full of things like that.

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