07-24-2009, 10:39 AM
#21
07-24-2009, 10:42 AM
#22
Relax buddy, he didnt upgrade Immortals Shield on time, you can see at the end of the game that they DO active immortals shield but that is when he upgraded it. And you did see that last 2 immortals died a lot slower.
Also guys Youtube link by OverSky.
http://www.youtube.com/watch?v=nd8IjCKsIIQ
We are complaining how fast they destroyed that Nexus, im sure they are not that strong, but they should be heavy Support units, that is why they have slow, Otherwise, with Stim packs, You can win by just massing them.I'm pretty sure Speedlots vs. Marauders with Stalkers going in from behind to snipe Medivacs is the proper counter to Marauders.
It's like complaining about Goons charging right into sieged Tanks not being able to counter them, imo.
"Living for the Swarm!"
07-24-2009, 10:46 AM
#23
07-24-2009, 10:49 AM
#24
YT link here!
http://www.youtube.com/watch?v=nd8IjCKsIIQ
07-24-2009, 10:50 AM
#25
07-24-2009, 10:51 AM
#26
the damage is way too big those few marauders destroyed that nexus in few seconds
Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up
07-24-2009, 10:56 AM
#27
07-24-2009, 11:00 AM
#28
Way too OP ,but then again the protoss didn't try a zealot counter , guess zealots are going to kill marauders.
07-24-2009, 11:02 AM
#29
Whether it looks lame or not, it's still realistic since we have it even with today's technology. Regarding recoil, the M32 did have some as well and still fires 120 rounds/minute (according to the guy). As for the auto-launcher being on a platform, other than weight issues (which would not be a problem for the Marauder), there's nothing to stop the guy from carrying it around and firing it at the same rate.
07-24-2009, 11:04 AM
#30