Page 17 of 17 FirstFirst ... 7151617
Results 161 to 169 of 169

Thread: who (p) vs shy (t) exhibition match

  1. #161

    Default Re: who (p) vs shy (t) exhibition match

    Psi Storm took pretty good care of M&M in SC1, I dont see why it's any different now.


  2. #162

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by SaharaDrac View Post
    Psi Storm took pretty good care of M&M in SC1, I dont see why it's any different now.
    well with the +15 hp upgrade, you kinda have more time to move em outta the way....and i think since marines are more massable with the reactor, there will generally be more of em...plus there is no reaver and early anti-caster units like the ghost can make dealing with templars a little easier

  3. #163

    Default Re: who (p) vs shy (t) exhibition match

    Then you're suggesting moving the High Templar and the Colossus to tier 1.5 and lowering their prices?
    So you're suggesting that the Terrans can easily amass a large enough group of M&M before a Protoss player can get Colossi and/or High Templar out? In SC1, Zealots and Dragoons weren't exactly the best against Medics and Marines; it was only after the tech to Psi Storm/Reavers that M&M becomes a really bad idea. However, since a Protoss player could easily tech to that before the Terran player massed enough M&M to beat them back, M&M simply isn't viable vs. Protoss except in an all-in situation.

    And that's assuming that tricks like Hallucinate won't help.

    You block your slowed-down Zealots with Force Shield, then attempt to bring down the Marauders with the Disruptors?
    Right, because the only spell Disruptors have is Force Field.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  4. #164
    Pandonetho's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    5,214

    Default Re: who (p) vs shy (t) exhibition match

    Do they still have that spell that bounces back and forth doing damage like chain lightning?

  5. #165

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by Pandonetho View Post
    Do they still have that spell that bounces back and forth doing damage like chain lightning?
    No.

    Anyway, the scenario in my head is that because Marauders do bonus vs. armored, and Zealots and Disruptors are light, they'lll only be half the damage that they'd do to Stalkers. The biggest asset both Marauders and Marines have is range. Once that range is closed, they will die to the Zealots quite fast. And how do you stop M&M from getting away to fire from range? Charge, and trapping them with Force Field.

  6. #166
    Amph's Avatar Junior Member
    Join Date
    Jul 2009
    Posts
    61

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by warrior6 View Post
    well with the +15 hp upgrade, you kinda have more time to move em outta the way....and i think since marines are more massable with the reactor, there will generally be more of em...plus there is no reaver and early anti-caster units like the ghost can make dealing with templars a little easier
    ok...but psi storm is also more powerfull and have more rande, have u seen them in garimto vs bright? they are very devastating, more then broodwar...

  7. #167

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by Nicol Bolas View Post
    So you're suggesting that the Terrans can easily amass a large enough group of M&M before a Protoss player can get Colossi and/or High Templar out? In SC1, Zealots and Dragoons weren't exactly the best against Medics and Marines; it was only after the tech to Psi Storm/Reavers that M&M becomes a really bad idea. However, since a Protoss player could easily tech to that before the Terran player massed enough M&M to beat them back, M&M simply isn't viable vs. Protoss except in an all-in situation.

    And that's assuming that tricks like Hallucinate won't help.
    Well, i expect after all this time that they can even make tier 1 balanced by itself, instead of resorting to Psi Storm completely raping infantry, and the Terrans just skipping it again 100% of the time. The Marauder has 120 HP, so he can probably dodge a Psi Storm, specially with Medevac support. The Ghost can EMP High Templars, also.

    Difficult to say if Hallucination can play a role so early. It must be researched, and it's 100 energy for 2 Zealots. But Beta will surely tell.

    Quote Originally Posted by DemolitionSquid View Post
    The scenario in my head is that because Marauders do bonus vs. armored, and Zealots and Disruptors are light, they'lll only be half the damage that they'd do to Stalkers. The biggest asset both Marauders and Marines have is range. Once that range is closed, they will die to the Zealots quite fast. And how do you stop M&M from getting away to fire from range? Charge, and trapping them with Force Field.
    mmm... i don't know. I have seen Marauders trying to run away from Zealots, but the situation maybe wasn't favorable for them (Zealots had charge, probably they were damaged, and there were more Zealots).
    If you can block a choke, and trap them in melee, it could work, but that requires careful planing and execution.

  8. #168

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by Amph View Post
    ok...but psi storm is also more powerfull and have more rande, have u seen them in garimto vs bright? they are very devastating, more then broodwar...
    ya i agree. especially since units bunch up a lot more now

  9. #169

    Default Re: who (p) vs shy (t) exhibition match

    At 3:28 of the second video, did I just see the Marauder missile make a sharp turn?
    Decepticons, transform and rise up!

Similar Threads

  1. RTS masterminds NaDa and Moon to clash in SC2 exhibition game
    By RamiZ in forum StarCraft Discussion
    Replies: 139
    Last Post: 07-25-2009, 08:23 AM
  2. Upcoming Nada and Moon StarCraft II Exhibition Match
    By Gradius in forum StarCraft Discussion
    Replies: 7
    Last Post: 07-18-2009, 05:23 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •