
Originally Posted by
Norfindel
Lowering the attack rate/damage should be fine. It's that what makes the unit too damaging for it's tier.
Raising the unit cost would be weird for that tier.
Since we are looking this unit, i have to say that i think it doesn't work as a combo with the Marine. Every time i seen this unit built, the Marine wasn't built at the same time, and i can see clearly why that happends: the Marauder is self-sufficient, as it packs a serious punch vs Armored, and apparently slows all units a big deal, allowing it to be effective vs the other units. Not been able to attack air isn't an issue in this tier at all.
If Blizzard wants this to be a unit combo, every of the units should have a weakness that is minimized by the correct use of the combo.
There are serious issues that must be resolved in this tier, like: the Marines alone can already melt Zerglings without Marauder support, which would be still more overkill. Well, that would be ok, probably, if not by the issue that they can also kill Roaches effectively because of their high damage/time output, i'm not sure what happends with the Hydras, however. Slowing-down is better against melee.
In TvP, the Marines alone will be ripped apart by Zealots, the Marauders would slow them down, and cause their downfall. That works. However, what has the Protoss to counter that combo? The Stalkers and Immortals are uttery ripped apart by the Marauders, not to talk about the Marauder+Marine combo, which also can stop the Zealots.
I think that's why the Zerg are still suffering big modifications in their tech tree, and the Stalker and Marauder got recently modified, but i think they need to continue working on that. Before beta launches, the complete tier 1 must at least be roughly balanced, as it's decisive for perceived balance, and the game as a whole.