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Thread: who (p) vs shy (t) exhibition match

  1. #151

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by Nicol Bolas View Post
    Which they do. And if that doesn't work, there's always a cliff handy.
    But they won't always. And the Marauders can close the difference with their high HP. Or if they use medevacs. (Depending on how many Colossi the Protoss player has.)

    Please. Stick them in Warp Prisms and use them like Reavers if you must. Dodging EMP/Snipe isn't the most difficult job in the world.
    No, but it's still something to consider.

    Anyway, this is waaayyy too much theory.
    Last edited by Aldrius; 07-27-2009 at 12:25 PM.

  2. #152
    Operatoring's Avatar Junior Member
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    Default Re: who (p) vs shy (t) exhibition match

    Oh, and that Vulture replacement sucks. I say get rid of it and bring the Vulture back. When it was chasing that Probe it looked retarded. Putting a Firebat on wheels is stupid.

  3. #153

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by Operatoring View Post
    Oh, and that Vulture replacement sucks. I say get rid of it and bring the Vulture back. When it was chasing that Probe it looked retarded. Putting a Firebat on wheels is stupid.
    Vulture is pointless with the Reaper around.

    And why is putting a Firebat on wheels stupid...? The main limitation of the firebat was always how slow and/or fragile it was.

  4. #154

    Default Re: who (p) vs shy (t) exhibition match

    Yes the Hellion stops instantly, they need to use an acceleration/decceleration system like SC1 for the unit to work effectively.

  5. #155

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by Noise View Post
    Yes the Hellion stops instantly, they need to use an acceleration/decceleration system like SC1 for the unit to work effectively.
    How the heck would that work with a line AoE attack?

  6. #156
    Pandonetho's Avatar SC:L Addict
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    Default Re: who (p) vs shy (t) exhibition match

    Which they do. And if that doesn't work, there's always a cliff handy.
    No they don't, not without the siege range upgrade.
    And Marauders come before the siege range upgrade. A cliff will hardly help either as they have the exact same range, and there's no percent chance to miss.

  7. #157

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by Pandonetho View Post
    Why claim balance issues when we've hardly even ever seen M&M (I assume you mean marines and marauders) used? Besides like, 3 videos total?
    Why talk about the game when we have seen so little? Because we can talk about what we see, that is.

    Quote Originally Posted by Amph View Post
    rofl m&m is not even remotely imbalanced, there is always psi storm, plus colossi...
    Then you're suggesting moving the High Templar and the Colossus to tier 1.5 and lowering their prices? Because that's the only way they would be available so early...

  8. #158

    Default Re: who (p) vs shy (t) exhibition match

    The solution to Marauders is Zealots and Disruptors. Simple.

  9. #159

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by DemolitionSquid View Post
    The solution to Marauders is Zealots and Disruptors. Simple.
    Why? You block your slowed-down Zealots with Force Shield, then attempt to bring down the Marauders with the Disruptors?

    When i see the Marauders, i see a lot of 10 (+10 vs Armored) in quick sucession. At that fire rate, the Zealots will take a pounding.

    Also, it won't be wise if the answer to both, the Marines, and the Marauders where just the Zealots. Some other unit must come into play.

  10. #160

    Default Re: who (p) vs shy (t) exhibition match

    Quote Originally Posted by Norfindel View Post
    Why? You block your slowed-down Zealots with Force Shield, then attempt to bring down the Marauders with the Disruptors?

    When i see the Marauders, i see a lot of 10 (+10 vs Armored) in quick sucession. At that fire rate, the Zealots will take a pounding.

    Also, it won't be wise if the answer to both, the Marines, and the Marauders where just the Zealots. Some other unit must come into play.
    Uh... why?

    If Zealots work, Zealots work. And Hallucination will work wonders with a group of Zealots. Help absorb a lot of fire.

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