I can see how the critic is valid in the way that it'd be a lot like SC1, but I am also trying to make sc2 feel more like sc1, especially due to the feeling of them being two different universes. In sc1 cinematics people get their heads blown up in closeups, in sc2 it's bulky toys pushing eachother around.
Sorry derail here...
1) Anyhoo storywise I can't see why Raynor can't die. Eligor pointed out well that he could die by sacrificing himself instead which would allow for a more motivated meaning for Kerrigan to change in HotS. No matter what, losing Raynor would create a "cliffhanger" to what untold bad things (because we want basic and easy to understand conflics in stories more than meaningless details of the likes SC2 delivered) will happen in the next installment.
2) As for a Zerg demo, I really can't see what the problem is. Whatever the demo, being a prologue campaign won't have much to do with HotS since Kerrigan has been changed. (Yes I've relunctantly accepted that fact by now). Playing SC2 the arrival of the zerg just feels so unmotivated. "Why do they suddenly come?" is never during the campaign as an exciting question to try and answer as "Why the hell haven't they done squat for 4 years?". Remember this is the game, if we're supposed to go out and buy books to be able to GUESS why, then why doesn't Blizz expect new players to try SC1 for lore? It's just retarded that we're fed with these superficial circumstances in the game.
3)Yes that is the same as WoL, but WoL doesn't really tell that story very well. We start out against Mengsk, but there's very vague motivation for NOT keeping the focus on that, which Raynor clearly doesn't. During the campaign there is little understanding of where and how much progress of this has been made, especially thanks to the (on both sides) one-sided, and overly charicatured journalists which were supposed to give in-depth info on precisely this aspect of the game. It's a mish-mash of things that just happen but don't follow a typical, but also very exciting storyarch. It's just a storytellingwise "pastiche" of random clichees bunched together with an even bigger cliche holding them together.
In my version there is a focus on Mengsk, and the repetition of him getting away is also a character aspect. He's a weseal and weasels tend to get away no matter how many times they get caught. AND THAT'S A REALISTIC ASPECT RIGHT THERE.
4) When I say the SUPER EPIC FINALE, it tries to point out Raynor dies in some very very cool way, or/and after a very very cool cinematic, in the way that the Warcraft 3 Orc finale was. That's what's Blizz is exceptionaly good at. All that isn't that bad and I think less clicheed than the man holding the girls in his arms ending of WoL...
5) At least we agree there.![]()




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