07-21-2009, 08:46 PM
#21
07-21-2009, 08:51 PM
#22
Too late, whatever enemy presence within Sensor Tower scan range, regardless of structure/unit/cloak/burrow, their very existence inside the fog-of-war radar scan will reveal their position!
-Psi
>>You Must Construct Additional Pylons<<
07-21-2009, 09:51 PM
#23
07-22-2009, 12:25 AM
#24
Yeah but High Templars come way later in the tech tree.
Ghosts are early game, and are pretty powerful for an early game unit.
07-22-2009, 01:07 AM
#25
So how exactly does it make sense for any early game unit to cost 150 150....
07-22-2009, 04:31 AM
#26
Yeah, radar towers reveal their exact location to the enemy, so the key is to build them away from your base.
07-22-2009, 08:58 AM
#27
I think we'll start to see Illusions/Hallucinations a lot more. I would like to see the zerg have something to counter though, like say having creep hide the specific units, but the creep itself is detected.Too late, whatever enemy presence within Sensor Tower scan range, regardless of structure/unit/cloak/burrow, their very existence inside the fog-of-war radar scan will reveal their position!
-Psi
07-22-2009, 09:45 AM
#28
07-22-2009, 10:43 AM
#29
I don't mind the cost, if it worths it. Alot of people say that Tanks aren't overused anymore. Since a Tank used to cost 150-100, having ghosts at this price range would fit as an alternate tier 2 support unit.
If blizz entend to make the ghost the terran Dark/high Templar, they need to make it very strong, units that we will want and we CAN keep alive. Also, I don't know for the other races status, but by the time you get the ghost. It's compared to a DT in SC1. Which was good if the opponent wasn't going "detector". This is subject to balance, but I think that Ghost could get used for alot of different strategies, even more now that Zerg that don't have free detectors anymore. (anybody forsee the ghost+reaper drop in the drones? boom boom!)
Last edited by Bisso; 07-22-2009 at 10:49 AM.
07-22-2009, 10:47 AM
#30
I think they key to understanding the cost of the ghost is realizing it doesn't start with all its abilities, just like it didn't in SC1. The Ghost CAN be 100/100 and built just after a Barracks because it will only start with Snipe. Cloak and EMP can be upgraded at tier 2, and Nuke might not be reachable until even tier 3. A Zealot costs 100 minerals whether its upgraded Charge or not. Increased unit cost and effectiveness doesn't need to come from the Ghost itself, but from its global upgrades.