The Disruptor costs 50m 100g.
What i think is completely useless, is Snipe. Why to have an ability that deals 60 instant damage to Bio units, if the normal attack already deals 10(+10 dmg vs Light)? An ability to "stun" (limit a unit to move only, for some time, maybe make it slower) would be more useful here, and will suit the anti-spellcaster role better, as you cannot kill too much with 60 dmg, anyways. Ok, you can cast it multiple times, but at 75 energy, i don't think it's a good deal.





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