View Poll Results: How is the Mothership?

Voters
64. You may not vote on this poll
  • It's fine the way it is...no, really!

    5 7.81%
  • Needs minor tweaks

    14 21.88%
  • Needs substantial changes

    10 15.63%
  • Needs major overhaul

    8 12.50%
  • Complete redesign into an entirely different unit

    3 4.69%
  • Scrap it and replace with Arbiter

    14 21.88%
  • Scrap it and replace with nothing

    0 0%
  • I like pie?

    10 15.63%
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Thread: Blizzard Reiterates: Mothership being crappy is a-ok

  1. #31

    Default Re: Blizzard Reiterates: Mothership being crappy is a-ok

    Quote Originally Posted by MuppZA View Post
    What about if you could crono boost the mother ship to make it travel 50% faster? It does come from the nexus so why not!
    this would be cool.


    I dont beleive in arbitrarily boosting te units speed or survivability; you cant just straight-up compare it to the airbiter with concerns to usefulness, not with balance in mind; the arbiter was never in sc2 post alpha to our knowledge, and replacing MS with arbiter or arbitrarily buffing speed and/ or survivability to any significant extent would probably brake late-game balance.


    ... having said that, i view MS as rather uninteresting - that point is debatable i will admit, but the pure difficulty of getting it into the right spot at the right time isnt at all reasonable.

    IMO, slow speed goes VERY badly with the whole recall concept, i'd rathr have it replaced.. something they could do also/instead is as ive said somehwere else, scale down the radisu/effectivnes of the abilities and trade off that for some movment speed.

    ... its obvious that blizz is done wih the big strokes of game design for now though; if they come back to the MS, it will be when(if) reinventing the balance for one of the ex-packs.
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  2. #32

    Default Re: Blizzard Reiterates: Mothership being crappy is a-ok

    I have seen it used once by me and once by my enemy. It failed both times.

  3. #33

    Default Re: Blizzard Reiterates: Mothership being crappy is a-ok

    I never thought I'd say this, but I vote to scrap the Mothership and just have Vortex cast from the Nexus for a cost of 400/400 and 100 energy.

  4. #34

    Default Re: Blizzard Reiterates: Mothership being crappy is a-ok

    Quote Originally Posted by DemolitionSquid View Post
    I never thought I'd say this, but I vote to scrap the Mothership and just have Vortex cast from the Nexus for a cost of 400/400 and 100 energy.
    Uhm... you mean like cast it everywhere withing sight? Isn't that like a bit too much OP?

  5. #35
    MajinX's Avatar Junior Member
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    Default Re: Blizzard Reiterates: Mothership being crappy is a-ok

    Quote Originally Posted by Norfindel View Post
    Uhm... you mean like cast it everywhere withing sight? Isn't that like a bit too much OP?
    it is. the vortex is a skill that can change the tides of battle in one instant. trap half their units and destroy the other half or storm into their base.

  6. #36

    Default Re: Blizzard Reiterates: Mothership being crappy is a-ok

    I think it would be awesome to replace the cloaking field with the time bomb ability (albeit significantly reduced in power). The Mothership would constantly have that pink field around it, and any enemy unit gets 10% reduced movement and firing speed. Then, enemy units would actually target interceptors, which is kind of the point of getting carriers, and the mothership wouldn't be focus fired down so quickly.

    Then, fix vortex so that units cannot enter it after it has been cast, so your interceptors don't fly into it and cut YOUR army in half as well, and increase its starting energy, so that you can actually USE its abilities once you get it.

  7. #37

    Default Re: Blizzard Reiterates: Mothership being crappy is a-ok

    Quote Originally Posted by Norfindel View Post
    Uhm... you mean like cast it everywhere withing sight? Isn't that like a bit too much OP?
    Quote Originally Posted by MajinX View Post
    it is. the vortex is a skill that can change the tides of battle in one instant. trap half their units and destroy the other half or storm into their base.
    Clearly the joke went over your heads. You know, cause the Mothership is basically just the housing unit for Vortex, and all anyone ever gets the Mothership for is Vortex... yeah, you guys are sad.

  8. #38

    Default Re: Blizzard Reiterates: Mothership being crappy is a-ok

    Quote Originally Posted by Twilice View Post
    Imo scrap the cloaking aura totally and start from there.
    The cloaking aura has a passive ability that kills everybody's frame rate, making micromanagement taxing for players.

  9. #39

    Default Re: Blizzard Reiterates: Mothership being crappy is a-ok

    I like pie lmao

    I think it needs a few more tweaks. Some more shields and definitely more movement speed.
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  10. #40

    Default Re: Blizzard Reiterates: Mothership being crappy is a-ok

    I don't understand why they made the mothership a really slow and useless arbiter that can only be built once. That's such a step backwards, it's so DUMB why they would do that for a sequel.

    Mothership should simply be:

    One mothership per nexus
    Speed increase to match carriers
    No weapons (why do we need more useless effects?)
    Size decrease a bit
    Cost decrease (this unit should be balanced via build time and food cost)
    Shield / HP decrease
    armor = 0

    Add spells that are actually useful. Not like vortex that has little to no gameplay usage (oh crap, half my forces are sucked in... okay I'm gonna purposely suck in all my forces so I get a bit of protection... wtf?? There is absolutely no use for this spell. I can't halve the enemy forces, or force him to retreat. The only time where it's useful is if I want to engage them but my forces haven't arrived yet)

    Recall is useless due to mothership's stupidly slow movement

    The mothership isn't the mother of all Protoss ships. It's the largest, and by far the most complex. It should be the ultimate spell caster, not an armored capital ship. Again, the arbiter pretty much fits this role.

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