Well, perhaps not in those words, but the meaning is the same
Link
Yes, I understand (as Nethaera outlines later) that Blizzard doesn't want to make too many drastic changes resulting in dire, unforeseen consequences, but the fact that they were perfectly happy to put in a largely useless unit into their multiplayer game is just unacceptable from a game design standpoint. You want to give the player greater choice, not false choices, especially not units whose own description calls them "their oldest and most powerful weapons" which "can instantly destroy squadrons of enemy ships or even entire planets." It's doubtful if the MS could beat anything one-on-one at the moment, never mind groups of units.There are some units that just aren't going to be used at "high" levels of play and the Mothership is probably one of them. We currently don't have any plans to change this unit.
And no, trick plays like Vortex + Archons doesn't count (how many people are going to tech to both Mothership and Archons consistently?); outside of highly situational instances at best the MS is a somewhat decent base defender, due entirely to its ability to recall better units back to base, and with the cost spent building her you might as well just make a larger army instead and get the same outcome.
Nor does it make much sense as a support unit, as some argue it should be considered as (despite going against its unit description, but whatever), as even here it fails utterly: it is far too slow, far too expensive, and its abilities too lacking compared the former Protoss support flyer, the Arbiter, which you could get more than one of.
What the Mothership needs is some massive changes to justify its continued inclusion into multiplayer. Base stats need to be increased across the board; at the very least, for a unit of its cost, the Mothership should be able to defeat a Battlecruiser one-on-one. It needs at least one powerful damage-dealing spell, offset by corresponding costs and disadvantages (i.e. Vortex which does damage, but needs more mana to cast and still sucks in friendly units). It also needs useful support spells too; cloaking is just blah, Mass Recall is still a good ability, but I wouldn't mind if both were replaced by Time Bomb and, for example, some sort of aura ability (MS would make for a great Shield Battery replacement). Since the Mothership would be awesome now instead of sucking, its cost in min/gas/supply would similarly need to be adjusted, and it would keep its current one-unit limit and place in the tech tree.




Reply With Quote



