I don't imagine every mission a Dark Templar goes on to be suicidal, they are like elite covert ops in modern armies, good enough to get in, complete the objective and get out virtually unscathed (not in all cases of course, but they represent the peak of Protoss fighting ability (watch Zeratul taking down four Hydralisks in a matter of seconds) augmented with insane stealth capabilities to boot). Nor are "good-luck ceremonies" in the spirit of the Protoss, they're warriors, which means that dying in battle is a possibility to be accepted matter of factly, regardless of rank, or fighting ability. From a Dark Templar's point of view, the fact that he may not return from this mission, or the next one, or the one after that is quite mundane, an integral part of what he's doing as it is.
The question of Protoss economy is quite an interesting one though (haven't seen it discussed anywhere before). It's certainly different from ours since the structure of their society is much more caste and merit-based. I doubt they have currency at all. The Dark Templar (being a tribal, loosely organized society) definitely get by strictly by trade and personally negotiated agreements and promises, the Khalani probably have a strict code of values for various objects, which doesn't change much if at all. The Protoss don't get paid for fighting, and would probably be offended if offered an employment as mercenaries, since for them the defense of Aiur (and by extent of their race) is a sacred duty. So yes, the minerals and gas you collect when playing as Protoss simply symbolize your technological ability to warp in troops. The relative scarcity of the Dark Templar and their higher cost is purely a gameplay thing (like chess rules), what you see on screen is never a literal translation of the real battlefield where Stalkers are definitely the more high maintenance unit.





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The combustion is pre-ignited with the gas in the factory. Also, as every Terran knows, no Hellion survives long enough to run out of coal.

