The Corruptor is a pretty lame unit. Balance-wise it has a role -- it's good against Colossi and it's good against Battlecruisers, but gameplay-wise, it's just lame. Vikings, Banshees, Ravens can effectively harass. Phoenixes and Void Rays can effectively harass. But for the Zerg it's only the Mutalisk. There was also some bit of BlizzCon interview circulating that said Blizzard acknowledges that Zerg harass options are limited in tier 2.
This got me thinking about changes we could get with HOTS. The moment Terrans scan a Spire going up, they start building Missile Turrets, right? In 99 games out of 100, that Spire is making Mutalisks, and those Mutalisks are going economy hunting.
What if we turn such presumption into a mistake?
Spawn Broodlings -- 75 energy, 9 range
The Corruptor sends out a sac targeting a building. The sac shows up as a giant glowing larval sac with a timer. Once the timer (say, 15 seconds) reaches 0, 5 Broodlings pop out ready to unleash hell.
By itself a Corruptor would be able to accomplish little. Broodlings naturally have a lifespan of only 8 seconds. But even in small packs of 3-4 they'd be able to wreak some definite havoc on any Terran who decides that Missile Turrets are defense enough for an OC expansion. The idea behind the 15 second delay is that there would be no warning when the sacs hit the structure. If there IS a warning, no delay would be necessary.
What I like about this is that the counters to this and to Mutas -- the other unit that could come out of a Spire -- are polar opposite. Thoughts?




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