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Thread: PROTOSS secret levels

  1. #41

    Default Re: PROTOSS secret levels

    Alright, Ive played all of the levels. I think the space battle needs some work and the last level's triggere should be expanded. The base defense while gathering resources is one of my favorites so is the thrid level.

  2. #42

    Default Re: PROTOSS secret levels

    Quote Originally Posted by Shadow Archon View Post
    Alright, Ive played all of the levels. I think the space battle needs some work and the last level's triggere should be expanded. The base defense while gathering resources is one of my favorites so is the thrid level.
    My dear friend, what took you so long? I thought I had fallen into oblivion!
    Could you elaborate a bit more? what specifically needs more work, etc. Now that you've played the whole thing, what is your opinion about it?
    On a side note, have you tried my Ion Cannon experiment? it's on the previous page.

  3. #43

    Default Re: PROTOSS secret levels

    Quote Originally Posted by Josue View Post
    My dear friend, what took you so long? I thought I had fallen into oblivion!
    School. Terrible mid terms and later half of school semester ripped by free time to shreds.

    Could you elaborate a bit more? what specifically needs more work, etc. Now that you've played the whole thing, what is your opinion about it?
    The main thing that needs to be worked out is dialogue and the kinks with the difficulty. Some levels are really easy, some are horrendously difficult. I liked it very much and it would be great if you converted it to SC2.

    On a side note, have you tried my Ion Cannon experiment? it's on the previous page.
    Could you explain?

  4. #44

    Default Re: PROTOSS secret levels

    Quote Originally Posted by Shadow Archon View Post
    School. Terrible mid terms and later half of school semester ripped by free time to shreds.
    Hmm yeah, school is important, it also delayed my progress.

    Quote Originally Posted by Shadow Archon View Post
    The main thing that needs to be worked out is dialogue and the kinks with the difficulty. Some levels are really easy, some are horrendously difficult. I liked it very much and it would be great if you converted it to SC2.
    which ones are too easy and which ones too difficult?
    I think the Space battle was hard... did you go the alternate campaign level?
    (In the previous map, when gathering a fleet, if you destroyed too many Terran buildings, you would go with Zeratul instead.
    Perhaps I should decrease the value and warn "if you destroy any terran builidng[...]" Tassadar didn't want to destroy the terrans you know...)

    Quote Originally Posted by Shadow Archon View Post
    Could you explain?
    Well, just check this post which is in this thread in the fourth page. there's a link to download a code experiment I made.

  5. #45

    Default Re: PROTOSS secret levels

    Quote Originally Posted by Josue View Post
    which ones are too easy and which ones too difficult?I think the Space battle was hard... did you go the alternate campaign level?
    (In the previous map, when gathering a fleet, if you destroyed too many Terran buildings, you would go with Zeratul instead.
    The easiest one would have to be the third level and the gathering of minerals for the fleet. The hardest would be the last level(if you tried to build a base, it was easy doing a blitzkrieg.) and the space battle. I did take a look at the alternate level, but I did not finish that one. It seems to be an interesting idea. The second level was a little hard, but not too much.

    Perhaps I should decrease the value and warn "if you destroy any terran builidng[...]" Tassadar didn't want to destroy the terrans you know...)
    That probably would be best.

    Well, just check this post which is in this thread in the fourth page. there's a link to download a code experiment I made.
    The link doesn't work.

  6. #46

  7. #47

    Default Re: PROTOSS secret levels

    I can download it now.

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