Yes
No
Not sure
They could still write the manual and ending credits.
11-13-2010, 10:27 PM
#101
11-14-2010, 06:33 AM
#102
First of all, apologies for sounding unnecessarily harsh in my previous post as well as misinterpreting your words. I must confess I've read them hastily, latched onto the wrong ones and THEN wrote a poorly thought out reply, re-reading which frankly makes me cringe, as I ended up sounding both stupid and unfairly self-righteous for my sins. I entirely agree with you that themes shouldn't be "forced" and that it's the job of the player to infer them if he wants to as well as that every element of the plot should contribute to the gameplay in some way or another. The one thing I'd like to differ about is that what is even more important is that the dialogue and plot should already be engrossing just in script form, once that is accomplished making the gameplay one with the story is much easier to do, just like every one of pure.Wasted's examples, where an idea for a mission originates from the characters' motives and actions. Mission ideas sort of depend on the characters in SC 2 as well, for example, it's just that ninety per cent of the time the characters don't do anything particularly interesting or develop in any specific direction, they just give you missions that introduce them and then hang around without really doing anything besides offering miscellaneous conversation. Hanson and Tosh may live or die, but both casualties are insignificant events with no effect on anything and we don't really get to know them well enough to care. So in short, characters should do stuff and things should happen, and it all must be interesting and convincing, how it all affects the gameplay depends on what they do and what happens then.
This post is an opinion too, but I hope you'll agree.![]()
11-16-2010, 09:21 AM
#103
No problem, Eligor. I know that post was out of the ordinary. We all have our ups and downs.
Anyways, I own a share of the blame I was under the impression that pure.Wasted wanted games to start having complex themes to the point that these themes shadowed the purpose of the game. For example, I doubt many people saw and enjoyed 'V for Vendetta' without focusing on the political elements.
Yes, I agree.
Rest In Peace, Old Friend.
11-16-2010, 09:30 AM
#104
I think Metzen and them have just become complacent. Too much Grey Goose and Oysters for lunch.
Seriously, why can't we just have the Warcraft3/BroodWar story telling back? SC2 was all over the place with the most one track story I've seen in awhile. No twist? Tychus back stabbing us was given away in the intro cinematic. Who the hell was the antagonist? There was no real threat. The entire game felt like an extended road trip in space.
They tried to do a Mass Effect inspired non linear game play idea in a very very linear game/story....I don't need to say much more.
11-16-2010, 09:41 AM
#105
If Metzen and his team were in any way involved with the cinematics then no, I would not advocate their retirement. But if they were involved in the craptacular dialogue and voice acting of both Kerrigan and Zeratul...then perhaps it's time to give somebody else a shot.
And I'd agree they can stand to mature their games and add some darkness to them. They can be humorous and serious at the same time. I really had a hard time getting immersed into the story of SC2, and perhaps that was because it felt like it was written for a high-school kid.
11-16-2010, 09:50 AM
#106
Well, almost guilty of that."V for Vendetta" still works as a good thriller (political themes or not). But I gave up reading "Watchmen" by the fourth chapter and struggled with Frank Miller's "Allstar Batman" exactly for the reasons you've stated. Both read more as a commentary on superheroes than a story told for its own sake.
11-29-2010, 11:33 AM
#107
Right on, Blazur!
The only way someone else would be given a shot these days is if the Market so demands (or if Activison Blizzard Exec was one of us and nostalgic about the great story of SC/BW). Right now, there is no hope for Market to demand it for the multiplayer SC game.
I hope BioWare's SW MMO comes through with their promise of deep story that would attract millions. Only then, in an situation of a Storytelling Cold War between companies (and still maybe not in relation to SC) would the writing staff be ordered to get their sh*t together.
11-29-2010, 12:04 PM
#108
As for my thoughts on the debate (or, ahem, exchange of opinions) as to whether games serve more of a TELLING or SHOWING function, I see no reason why today's interactive games can't bridge the gap between both (I apologize if it has been said, I don't think I read through every single of those posts carefully). E.G. A skilled writer can create plot and theme that is meant to make people think about life and then incorporate it into the gameplay so it fits the game.
I think even original SC and BW explores themes such as racial dominance, pride, religious intolerance and blindness, technological tempering and so forth.
In todays' games, I think Mass Effect and Dragon Age series do a decent job at that, though there is surely more than enough room for improvement.
11-29-2010, 12:34 PM
#109
Pure.wasted, this is awesome!
Do I have your permission to quote you on a battle.net forum? I realize that posting suggestions to Blizzard there may not have much effect at all, but I'm...(well, instead of calling myself naive and gullible fool)...a hopeless romantic. :P
11-29-2010, 02:23 PM
#110