Global poverty or the need to vote aren't "social commentary or philosophical inferences". In any case, my point was (if I didn't state it clearly enough before) that if you treat your story and fictional universe seriously enough while aiming (in general) to tell an exciting story, then deeper themes will emerge themselves, without the need to self-consciously write them in. For example if your story happens to include an evil dictator as a major character and you would write him with the aim of making him and his actions as convincing as possible, which includes understanding what sort of a man he is, why did he become a dictator, et cetera, then you get two things: first - your story becomes more immersive and gripping, because the character is more real, complex, unpredictable and interesting; and second - your story would end up saying something about dictators and government and the moral and psychological issues connected with wielding power. That would be "social commentary and philosophical inference".
Actually, the Xel'Naga are clearly inspired by the Old Ones in H.P. Lovecraft's "At the Mountains of Madness". And there are plenty of real life connexions, from actual theories that life on Earth was engineered by alien species billions of years ago (however crackpot or credible) to the moral issues of genetic engineering and humankind's attempts to control and shape nature to its will. And how exactly are they a "gameplay-plot mechanism"? If anything they're very much part of the backstory with some involvement in present events, and would have been as effective and interesting plot element in a movie, or a book or a graphic novel.
So all books must expound the theory of relativity or be a collection of sociological essays, all movies be stories made with the purpose of illuminating and commenting upon those theories and essays and games be just dumb? This is the silliest thing I've read in a while. Nothing is ever that compartmentalized, and would be terribly boring had it been. Should all games stay on a level of Super Mario Bros?
And in any case, part of the beauty of computer games is that you can have both gameplay AND all those artistic and intellectual things you get in books and movies and as much of both as you may want or like, they are not mutually exclusive. Deus Ex and Silent Hill are not the worse for presenting and involving and layered story, without it they wouldn't be the classics they are.





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You're just trolling. Just like you thanked pure.wasted simply for disagreeing with me (when, in actuality, as far as I can tell, he isn't
), you're telling him to stop arguing with me because you think it'll upset me.
