I feel a little puzzled in ZvP lately; dont get to play it enough on ladder to stay consistent... i played this custom game on xelnaga against a bloke with a few hundred higher rating and realized i didnt really feel like i had enough clear-cut earlygame options for whenever they opt to block the 14hatch with a pylon (witch is alot of the time) ... im not so comfortable getting that hatch up at 20 instead, compensating with earlier 2nd queen from first hatch, and "pretend like it never happened".... a P timing push is tricky enough WITHOUT getting delaye early, so i want some other options!
im thinking: scout early to be kind of sure i get a gas-steal in?
if i get a gas steal in i can make atiming push at like 6:30 with +1roaches (recently did that vs Z, feels like a strong timing if you can hit it without being poked at) the idea being the gas steal should make him low / late on sentries and/or tech ...... i dont know if this is reasonable; maybe he's too likely to have enough sentries to simply deny my attack, and come out too far ahead in probe-count (and even tech?)... obviously, i'd expand while pushing out (first expo that is! kinda late!)
the other active alternative i see is something akin to what i guess is known as the 7 roach rush, into expand.. but i think it can still be nullified by sentires at ramp, and coming so early ill have even fewer drones as i launch it...
remind me; what are some things to look out for with the scouting drone when deciding if / when / how to push early?
can i do something relliable with an early-ish 2nd gas and ealry lair?