
Originally Posted by
flak4321
I wanted to point out something, as a writer: I note in attempting to parallel lore development of the Warcraft series with Starcraft's something that may help understand some story choices. Note that in the transitions from war1 to war3 the events of the previous games were assumed as having happened, but no attempt was made to acknowledge them otherwise (that I can see) before WoW. As WoW unfolded, other authors began expanding the WC universe. It would seem, inconsistencies and all, that the WC lore has flowed uniterrupted from game to game to expansion because new games were launched and Blizz gave the lore consistent enough attention to guide its direction properly.
Starcraft on the other hand, has no such lore flow. The initial game's story is separated by 12 years (from BW release) and many other projects not tying into the SC universe. This interruption has caused a "fracture of flow", obscuring the original ideas for the next chapters. Adding to this are the inconsistencies created by the many novels and mangas expanding the SC universe. Because these novels were written without at least 1 sequel game already done, there was not enough structure to hold the original story in as solid a state, to guide the flow, as that of the WC universe.
This results in a mix of inconsistencies that range from the generally acceptable (i.e. the changes in Raynor's and Mengsk's appearances, the appearances of the Taldarim in-game) to the plausible (the corruption of the Overmind, the inconsistencies between Queen of Blades and SC1) to the questionable (the various passings of the SC1 player characters: Magistrate/Commander, Executor, Cerebrate; Swann's Thor creation) to at last the barely but possibly acceptable such as Jedi Ghost Tassadar. This last group may transition up the chain with HotS and LotV providing greater context. In short, what we have is an unintentional imbalance of the lore flow.
This begs the question: has Blizzard failed the lore of SC? Not entirely, no. Blizz is merely guilty of being slow and distracted, and rightfully so. It is for us to find and understand the connections and inconsistencies, note them to Blizzard (politely), and see what they have in store for us. it is with this commentary that I thank Gifted for his excellent and ongoing retcon work and preach some patience with Blizz. Just as we are trying to be patient with the gameplay balance issues, so to must we be with the lore balance.
Edit: This speaks of the lore itself. The execution of the new lore in-game was also lacking on many grounds, but not so much you couldn't follow it. Could it have been more exciting, more enthralling? Yes. Definitely. But it was good nonetheless. Just not great. And it has little affect on the lore itself. Presentation does not change the facts, it merely shades our interpretation.