As you are here, I'm guessing you've figured out by now that Blizzforums' Starcraft section has moved its operation here. So, to kick off the new forum, I thought it's only appropriate to start with one of the oldest discussions out there: the APM sink debate.
Throughout the latter portion of SC2's development, even to this day (at least if the German magazine being discussed recently is correct), Blizzard has been struggling to find a gas system that is both, easy enough for beginners to use intuitively, yet provides sufficient busywork for pros without putting new players too much at a disadvantage in terms of what they can produce. I think it's agreed that these goals are partly contradictory and difficult to achieve. Plus, Blizzard has also introduced the somewhat controversial 'macro abilities' such as MULEs and Proton Charge.
However, is there really a need for an APM sink? Busywork initially existed due to limitations of the interface, which is now a thing of the past. Why should there be a need to purposely create such roadblocks? Certainly, players will likely find other things to spend their time focusing on even if APM sinks completely disappeared, such as micromanaging their unit positions more tightly, etc.
So, what do you all think?




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