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Thread: Blizzcon: Talk about current balance situation and possible future changes (PvT)

  1. #21

    Default Re: Blizzcon: Talk about current balance situation and possible future changes (PvT)

    It's really tough to balance it out. If they decrease T early game against P, what happens to TvZ? If they reduce P late game against T, what happens to PvZ?

    Damn zerg always gets in the way lol.

    I think the main reason for T's great early game advantage is Marauders. I've had battles against Protoss Stalkers where it was just ridiculous. Stimmed marauders ate them for breakfast and still had dessert left over. Either make Stalkers light (which would then mean hellion would be viable against stalkers) or stalkers nothing.

    But then removing armored attribute from stalkers makes them OP against Zerg late game.

    There are definitely lots of problems that need to be resolved.

  2. #22
    spychi's Avatar SC:L Addict
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    Default Re: Blizzcon: Talk about current balance situation and possible future changes (PvT)

    Quote Originally Posted by Wankey View Post
    Siege tank needs abit of its damage back against everything. I feel siege tanks just aren't viable if I don't have a large bio ball to toughen against anything.

    I dunno about the balance, but IMO, the marauder feels too much of a DPS guy AND a damage soaker while the siege tank feels way too weak and falls far to quickly.

    Either increase siege tank dmg or increase its hp some more. Marauders just need their armor decreased or make their concussion shells require engineering bay.

    The ideal patch IMO for me would be:

    Remove supply depot requirement for rax
    Marauder concussion shells require engineering bay

    That's it. I feel concussion shells shut down gameplay too much, and with stim makes marauders far easier to micro against early units.
    and you think that this would solve the problem? no it would only delay the problem, those two abilities "EMP" "concussive shoots" make marauders potent, so either EMP is removed or concussive shoots
    from day 1 I hate marauders, any Terran player that is using Marauders with other infranty units is a fucking noobish mindless retard who doesn't know any other viable strategy and is doing that steamroll time after time

    I personally want the EMP moved and concussive shoot upgrade increased, all other things can be as they are, oh and that retarded supply before rax idea kills off the proxy for terrans so that should also be re-thinked and made as it was
    in my radical opinion the Marauder should be completly removed, too much inbalance in certain matchups, no other unit is that much op
    I can loose to muta, I can loose to 4rax-2fact Rine Tank push, but if I loose to marauders for me the opponent is just a cunt, you can't counter them well, you can defend yourself from them any option you can come up with the gameplay is being quickly killed by T's tech tree

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  3. #23

    Default Re: Blizzcon: Talk about current balance situation and possible future changes (PvT)

    Quote Originally Posted by Wankey View Post
    Either make Stalkers light (which would then mean hellion would be viable against stalkers) or stalkers nothing.

    But then removing armored attribute from stalkers makes them OP against Zerg late game.

    There are definitely lots of problems that need to be resolved.
    Indeed. But hey, at least Blizzard recognized that 50% win in this state isn't entirely acceptable, so they will need to keep working on balance for a loong time.

    I think that removing the Armored attribute from Stalkers shouldn't affect that much in PvZ, as Zerglings and IIRC Roaches deal straight base damage without any modifiers, but it will completely change Stalker vs Immortal and VR play.

  4. #24

    Default Re: Blizzcon: Talk about current balance situation and possible future changes (PvT)

    Quote Originally Posted by spychi View Post
    and you think that this would solve the problem? no it would only delay the problem, those two abilities "EMP" "concussive shoots" make marauders potent, so either EMP is removed or concussive shoots
    from day 1 I hate marauders, any Terran player that is using Marauders with other infranty units is a fucking noobish mindless retard who doesn't know any other viable strategy and is doing that steamroll time after time

    I personally want the EMP moved and concussive shoot upgrade increased, all other things can be as they are, oh and that retarded supply before rax idea kills off the proxy for terrans so that should also be re-thinked and made as it was
    in my radical opinion the Marauder should be completly removed, too much inbalance in certain matchups, no other unit is that much op
    I can loose to muta, I can loose to 4rax-2fact Rine Tank push, but if I loose to marauders for me the opponent is just a cunt, you can't counter them well, you can defend yourself from them any option you can come up with the gameplay is being quickly killed by T's tech tree
    Ooh I dunno, your ideas aren't that much better. Lets see what Blizzard comes out with. I don't see why people hate the rax thing, it doesn't remove that much from the game, only a few cheeses.
    Last edited by Wankey; 10-28-2010 at 02:24 PM.

  5. #25

    Default Re: Blizzcon: Talk about current balance situation and possible future changes (PvT)

    Quote Originally Posted by spychi View Post
    from day 1 I hate marauders, any Terran player that is using Marauders with other infranty units is a fucking noobish mindless retard who doesn't know any other viable strategy and is doing that steamroll time after time
    lol'd.I stick with bioball. I like it's mobility. Does this make me so called "fucking noobish mindless retard"? Maybe you should build more cannons and that will solve the problem?

  6. #26

    Default Re: Blizzcon: Talk about current balance situation and possible future changes (PvT)

    Yes evilesh, you're a noob. Don't you know all the best players refrain from using things that help them win because it makes their opponent sad?
    I would rather be a superb meteor, every atom of me in magnificent glow, than a sleepy and permanent planet.

  7. #27
    spychi's Avatar SC:L Addict
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    Default Re: Blizzcon: Talk about current balance situation and possible future changes (PvT)

    Quote Originally Posted by evillesh View Post
    lol'd.I stick with bioball. I like it's mobility. Does this make me so called "fucking noobish mindless retard"? Maybe you should build more cannons and that will solve the problem?
    I don't make much canons I learned my lessons, yet most Terran players don't, they are shortsighted and completly retarded using this steamroll of full faggotery time after time

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  8. #28
    TheEconomist's Avatar Lord of Economics
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    Default Re: Blizzcon: Talk about current balance situation and possible future changes (PvT)

    Quote Originally Posted by MulletBen View Post
    Buff Terran lategame, nerf Terran early game.

    It's... perfect...
    Balancing is never that simple



    Rest In Peace, Old Friend.

  9. #29

    Default Re: Blizzcon: Talk about current balance situation and possible future changes (PvT)

    I never understood why they don't just lower the base damage and raise the bonus for Marauders, so that they suck versus Zerglings and Zealots but are good against Roaches and Stalkers.

  10. #30

    Default Re: Blizzcon: Talk about current balance situation and possible future changes (PvT)

    Quote Originally Posted by KDraconis View Post
    I never understood why they don't just lower the base damage and raise the bonus for Marauders, so that they suck versus Zerglings and Zealots but are good against Roaches and Stalkers.
    I agree. As a zerg player, I get furious when T players mass marauders and I can't even counter them with mass lings. I mean that seems like it should be an appropriate counter. Banelings and roaches dont work either. I seriously have watched so many replays in order to better my game, and ZvT marine/maruader balls are the only replays I can't determine what to do in order to improve.

    Some of these replays I have way more APM, resources, units, and micro perfectly fine. But stimmed maruaders just roll over my army without any strategic moves or micro. And people have made suggestions but the fact is your opponent is at a major advantage since all probable zerg counters require ridiculous APM and micro, whereas the opponent can focus on their economy while simply stim/a-click their army every now and then.

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