It's an interesting idea for sure, but it's actually one Blizzard basically considered back in SC1 alpha, and they determined, as fun as it sounded, that it created too much trouble and took from the fun of the game.
Also, how do you balance around that? Make the units cost less to begin with? More powerful due to limited ammo supply? It's a difficult thing to balance in an already difficult to balance game.
Don't get me wrong, I like the idea, it sounds like fun, but I think in the long run it's too complicated to work out in SC2.




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