So many abilities require energy as a limitation when it's illogical to do so. I'd like to propose a very simple idea to further distinguish the Terrans from the other races. Make many of their abilities be based off a set number of ammunition rather than energy.
Examples:
- Each ghost is armed with 10 sniper rounds.
- Each reaper is armed with 5 D8 charges.
- The Raven doesn't use energy to drop a droid. Instead, it must purchase any of its 3 abilities at which case it becomes armed in its hull and ready for deployment. Only one of each can be armed at a time.
When either the ghost or reaper has depleted their supply, they must return to a barracks to rearm themselves with additional rounds. If a cooldown is deemed necessary for balance then keep it. But with limited rounds it adds some risk and decisive action to make the most of them before you need to retreat.
In the case of the Raven, it can simply re-arm itself in the air whenever its dropped a droid. But it costs money and takes a few seconds to build once the cooldown has completed.
They already have this mechanic with the battlecruisers, to a certain extent. Right now I believe the upgrade path you choose for each BC is constant. Anotherwords, when you upgrade a BC to use Yamato it's always got that ability, and must now use energy to cast it. But imagine instead that you purchased a yamato shot, in turn giving it the visual upgrade to denote this. Once fired the BC returns to normal giving you the option to purchase any upgrade path you want...once you're beyond the cooldown.
Thoughts?




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