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Thread: SCII Art Panel Zerg Unit

  1. #11

    Default Re: SCII Art Panel Zerg Unit

    Quote Originally Posted by SinsWage View Post
    No Equilari, Wankey is just impossible to impress. I'm pretty sure he should just go back to BW.
    +1 on this.

    Also, I really liked that Infested Bunker idea!
    "Living for the Swarm!"

  2. #12

    Default Re: SCII Art Panel Zerg Unit

    That was hilariously awesome! I love the quality of the animation, like that poor Marine falling out and being sucked sicking and screaming into its writhing mass. Classic.

    I CAN'T BELIEVE I MISSED BLIZZCON THIS YEAR!!!!!!!!

    -Dread_Reaper
    "And then Sun Tzu used his fight money to buy two of every animal, and then he herded them onto a boat, and then he beat the crap out of every single one!"

  3. #13

    Default Re: SCII Art Panel Zerg Unit

    If this is any indication of what they are thinking storywise for HotS then I believe that they really are gonna make Kerrigan joins Raynor and be among the good guys which is why they would fuse their tech together or something. Could be interesting. Then again, why would it kill a marine? Unless it's a dominion marine (even though he's not red).
    Last edited by sandwich_bird; 10-25-2010 at 10:06 AM.

  4. #14

    Default Re: SCII Art Panel Zerg Unit

    Quote Originally Posted by Zabimaru View Post
    It's an infested bunker, just so you know.
    Is that true? Looks more like an infested Goliath from the looks of it. Note the clawed feet.

    The zerg has got to be the race that's the most fun to design for. Just add random claws and teeth and anything will look like it's a natural fit. Can't wait to see what they have in store for HoTS. Hopefully it's something new and innovative.

  5. #15

    Default Re: SCII Art Panel Zerg Unit

    Quote Originally Posted by Blazur View Post
    Is that true? Looks more like an infested Goliath from the looks of it. Note the clawed feet.
    No, it really is an infested bunker. The link that Equiliari posted shows the animation of it.

    http://www.youtube.com/watch?v=tX5SKD9Es74

    Yours Truly,
    SonOfChaos

  6. #16

    Default Re: SCII Art Panel Zerg Unit

    Quote Originally Posted by Blazur View Post
    Is that true? Looks more like an infested Goliath from the looks of it. Note the clawed feet.

    The zerg has got to be the race that's the most fun to design for. Just add random claws and teeth and anything will look like it's a natural fit. Can't wait to see what they have in store for HoTS. Hopefully it's something new and innovative.
    I can't wait too...
    "Living for the Swarm!"

  7. #17

    Default Re: SCII Art Panel Zerg Unit

    Quote Originally Posted by sandwich_bird View Post
    If this is any indication of what they are thinking storywise for HotS then I believe that they really are gonna make Kerrigan joins Raynor and be among the good guys which is why they would fuse their tech together or something. Could be interesting. Then again, why would it kill a marine? Unless it's a dominion marine (even though he's not red).
    It would be pretty cool just to have an infestation mechanic for different buildings (kind of like the Zerg reveal with the infestors) - barracks for infested marines, bunkers for...bunker monsters...

  8. #18

    Default Re: SCII Art Panel Zerg Unit

    Quote Originally Posted by SinsWage View Post
    No Equilari, Wankey is just impossible to impress. I'm pretty sure he should just go back to BW.
    Yeah well I like units that actually look like they're aimed for war:













    But we get plastic units like this:



    I actually liked the more metallic look they had before:


    Dunno who spoke out against that.
    Last edited by Wankey; 10-26-2010 at 04:06 PM.

  9. #19
    dustinbrowder's Avatar Banned
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    Default Re: SCII Art Panel Zerg Unit

    I think the concept art for that new yellow'ish with black stripes unit is very cool

  10. #20

    Default Re: SCII Art Panel Zerg Unit

    Quote Originally Posted by SinsWage View Post
    I'm pretty sure he should just go back to BW.
    I, for one, already have done so.

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