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Thread: Unit ranks

  1. #11

    Default Re: Unit ranks

    I don't see any issue with it added a bit of text to the unit's description information like - "Rookie" "Veteran" etc based on the total damage it's dealt/recieved, and/or number of kills. As long as it's just for the purpose of seeing how many kills a single unit has / how long they're been on the battlefield. It would actually be kinda cool, and give a little bit of uniqueness to each unit. But I'm against it having any stat altering effects. Purely cosmetic, basically a more advanced kill counter.


    X
    Stalker: Artwork vs. Animation (Finished: Blizzcon 10/2008)
    Zerg Creep Suggestions (Finished: Blizzcon 10/2008)
    Mystery of the Swarm Guardian (Revealed: 6/28/08)

    Quote Originally Posted by Schmendrick
    hooty-hoo, lady.

  2. #12
    Pandonetho's Avatar SC:L Addict
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    Default Re: Unit ranks

    I think cosmetic veterancy would be awesome.

    Say a marine would have less colour and more grime/scratches/damage on his armour.

    Zerg wouldn't really have veteracny though, but that's completely fine if it's purely aesthetic because one race or two having aesthetic veterancy doesn't affect anything.

  3. #13

    Default Re: Unit ranks

    Quote Originally Posted by DemolitionSquid View Post
    Veterancy was in SC2 multiplayer for about 5 minutes. That screenshot is 2 years old.

    /thread
    Then I hope they use it in the Campaign!! A way better system than "random hero" from StarCraft1.

    Just imagine how powerful it could become to just try to save your good units in the campaign to see your Hydralisk become a Hunter Killer 2-3 missions later. That would be VERRRYYYY nice.

    I used to save the good units all game just for the fear of losing them, now if you want them to be powerful, you need to fight with them and you need to fight well! (That implies to start microing in campaign). I think this could be really good in campaign. RLY!

  4. #14

    Default Re: Unit ranks

    I wouldn't to be averse to this for a specific unit. Something that underperforms for its cost initially, but can overperform if it kills a lot of stuff. It'd make for an interesting special ability.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

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  5. #15

    Default Re: Unit ranks

    Quote Originally Posted by Nicol Bolas View Post
    I wouldn't to be averse to this for a specific unit. Something that underperforms for its cost initially, but can overperform if it kills a lot of stuff. It'd make for an interesting special ability.


    Never again.

  6. #16

    Default Re: Unit ranks

    Quote Originally Posted by Nicol Bolas View Post
    I wouldn't to be averse to this for a specific unit. Something that underperforms for its cost initially, but can overperform if it kills a lot of stuff. It'd make for an interesting special ability.
    Hey....thats pretty good actually. - Sounds like it could work for DTs......get a few 'skulls' under the belt before they can do some real damage.

    Maybe even just apply this idea towards an ability....for instance, a certain number of successful 'snipes' for a particular Ghost could translate into reduced energy usage...?

    Quote Originally Posted by DemolitionSquid View Post


    Never again.
    In fairness, the complaint there was the horrible unit model and name - (and that the unit upgraded far too quickly) - I think the idea behind the weapon was still solid.


    .
    Last edited by Caliban113; 07-14-2009 at 03:54 PM.
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  7. #17
    Zigurd's Avatar Junior Member
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    Default Re: Unit ranks

    Quote Originally Posted by DemolitionSquid View Post


    Never again.

  8. #18

    Default Re: Unit ranks

    Quote Originally Posted by Caliban113 View Post
    In fairness, the complaint there was the horrible unit model and name - (and that the unit upgraded far too quickly) - I think the idea behind the weapon was still solid.
    Maybe your complaint was the horrible unit model and name. Mine was most definitely that veterancy has NO PLACE in SC2 multiplayer. The balancing alone would delay the game even further.

  9. #19

    Default Re: Unit ranks

    Quote Originally Posted by Pandonetho View Post
    I think cosmetic veterancy would be awesome.

    Say a marine would have less colour and more grime/scratches/damage on his armour.

    Zerg wouldn't really have veteracny though, but that's completely fine if it's purely aesthetic because one race or two having aesthetic veterancy doesn't affect anything.
    That's actually kinda funny in regards to Zerg, cause my friend and I used to see how many kills we could rack up on one Zergling during the single player missions. Even if it's only displayed on the unit's stat block, and doesn't affect the texturing, I'd still say that it's valid for all 3 races. Zerg could get more bloody or something, if it's got a small cosmetic change.


    X
    Stalker: Artwork vs. Animation (Finished: Blizzcon 10/2008)
    Zerg Creep Suggestions (Finished: Blizzcon 10/2008)
    Mystery of the Swarm Guardian (Revealed: 6/28/08)

    Quote Originally Posted by Schmendrick
    hooty-hoo, lady.

  10. #20

    Default Re: Unit ranks

    Quote Originally Posted by DemolitionSquid View Post
    Maybe your complaint was the horrible unit model and name. Mine was most definitely that veterancy has NO PLACE in SC2 multiplayer. The balancing alone would delay the game even further.
    Lots of people's complaint back then was the model and name - There was little, if anything, about the weapon upgrade mechanic. (Which always had the potential of getting tweaked) In fact, I pretty much remember you having a say about this on the ol' BlizzForums; I went to look, but unfortunately they only go back 5000 posts...

    Anyway, we're not talking about 'classic' C&C interpretation of veterancy, or even one for all units (Which I'm also against) just an upgrade for one unit or unit ability based upon that units kills. The balancing for that wouldn't be that terrible IMO.




    .
    Last edited by Caliban113; 07-14-2009 at 04:53 PM.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

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